Difference between revisions of "BattleROM"
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− | + | The [[BattleTech]] equivalent of the ubiquitous "Black Box" and "Event Data Recorder", the '''BattleROM''' records and stores hundreds of hours of all sensor data from a ’Mech, from its internal and external sensors and communications. | |
− | + | ==Overview== | |
+ | While most commonly associated with [[BattleMech]]s, most modern military vehicles feature a BattleROM computer to record all the visual and sensor information the pilot has access to, from what he sees to pilot and 'Mech condition, communication logs and so on. BattleROM information can be reviewed as simple visual and audio data, <ref name=TM-39>''TechManual'', p. 39 "BattleMech Tech: A Primer - Sensors and Targeting Systems"</ref> but when plugged into a suitable simulator the information as well as the full monitor and instrument output can be played back and displayed exactly as the pilot saw it. <ref name=BoKOepub-84>''Blood of Kerensky Omnibus Epub'', p. 84 "Lethal Heritage - Chapter Nine"</ref> Some of the data that is collected can be disabled by the pilot/operator.{{Citation needed}} | ||
− | + | Along with simple playback of video and sensor information, information detailing the personal software, audio, display and control configurations chosen by the [[MechWarrior (pilot)|MechWarrior]] can be also extracted from the BattleROM computer onto a [[datachip]], a useful means of allowing MechWarriors to quickly re-establish their preferred cockpit and control setup when transferring to a new 'Mech. <ref name=TM-41>''TechManual'', p. 41 "BattleMech Tech: A Primer - Cockpit - Display"</ref> The BattleROM also includes a complete diagnostic record of the 'Mech to assist techs in maintaining the design and any modifications made to it <ref name=BoKOepub-84/>, to the point of even allowing a 'Mech to be reverse engineered and reconstructed virtually from scratch as seen in [[Clan Wolf]]'s replication of the ''[[Wolfhound]]''. <ref name=BoKOepub-554>''Blood of Kerensky Omnibus Epub'', p. 554 "Blood Legacy - Chapter Twenty-One"</ref> | |
− | + | The armored BattleROM recorder is located in the cockpit and is proof again nearly any catastrophe, from an ammo explosion to a failed orbital drop. <ref name=TM-39/> | |
+ | |||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
+ | ==Bibliography== | ||
+ | *''[[Blood Legacy]]'' | ||
+ | *''[[Lethal Heritage]]'' | ||
+ | *''[[TechManual]]'' | ||
[[Category:Technology]] | [[Category:Technology]] |
Revision as of 23:07, 2 April 2012
The BattleTech equivalent of the ubiquitous "Black Box" and "Event Data Recorder", the BattleROM records and stores hundreds of hours of all sensor data from a ’Mech, from its internal and external sensors and communications.
Overview
While most commonly associated with BattleMechs, most modern military vehicles feature a BattleROM computer to record all the visual and sensor information the pilot has access to, from what he sees to pilot and 'Mech condition, communication logs and so on. BattleROM information can be reviewed as simple visual and audio data, [1] but when plugged into a suitable simulator the information as well as the full monitor and instrument output can be played back and displayed exactly as the pilot saw it. [2] Some of the data that is collected can be disabled by the pilot/operator.[citation needed]
Along with simple playback of video and sensor information, information detailing the personal software, audio, display and control configurations chosen by the MechWarrior can be also extracted from the BattleROM computer onto a datachip, a useful means of allowing MechWarriors to quickly re-establish their preferred cockpit and control setup when transferring to a new 'Mech. [3] The BattleROM also includes a complete diagnostic record of the 'Mech to assist techs in maintaining the design and any modifications made to it [2], to the point of even allowing a 'Mech to be reverse engineered and reconstructed virtually from scratch as seen in Clan Wolf's replication of the Wolfhound. [4]
The armored BattleROM recorder is located in the cockpit and is proof again nearly any catastrophe, from an ammo explosion to a failed orbital drop. [1]
References
- ↑ 1.0 1.1 TechManual, p. 39 "BattleMech Tech: A Primer - Sensors and Targeting Systems"
- ↑ 2.0 2.1 Blood of Kerensky Omnibus Epub, p. 84 "Lethal Heritage - Chapter Nine"
- ↑ TechManual, p. 41 "BattleMech Tech: A Primer - Cockpit - Display"
- ↑ Blood of Kerensky Omnibus Epub, p. 554 "Blood Legacy - Chapter Twenty-One"