Editing BattleMech Jump Pack
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=== Unbound Version === === Unbound Version ===
BattleMech Jump Packs allow 'Mechs to perform a single jump equaling 9 for 40 ton 'Mechs and lighter, or 9 minus 1 per each 10 tons for more heavy 'Mechs, with weight rounded down (For 50 ton - jump 8, e.t.c ). Heat is generated as for use of regular jump jets. 'Mech speed base is reduced by half through whole game till the jump, when the Jump Pack is ejected automatically.<ref name="UBp72"/> BattleMech Jump Packs allow 'Mechs to perform a single jump equaling 9 for 40 ton 'Mechs and lighter, or 9 minus 1 per each 10 tons for more heavy 'Mechs, with weight rounded down (For 50 ton - jump 8, e.t.c ). Heat is generated as for use of regular jump jets. 'Mech speed base is reduced by half through whole game till the jump, when the Jump Pack is ejected automatically.<ref name="UBp72"/>
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=== Tactical Operations Version === === Tactical Operations Version ===
− A Jump Pack can weigh up to twenty tons, available in half ton units. It is carried as unprotected external cargo and if the unit using the pack is successfully attacked from the rear, the jump pack is destroyed. The full attack damage is still inflicted to the rear of the 'Mech. As the Jump Jets are chemically fueled and isolated from the 'Mech, they cause no heat to the 'Mech when used. There's a lot more information available in ''Tactical Operations'', factoring in the weight of the jump pack, the weight of the unit equipped with the jump pack, and fuel point computations. Summing up these rules is beyond the scope of this article. + A Jump Pack can weigh up to twenty tons, available in half ton units. It is carried as unprotected external cargo and if the unit using the pack is successfully attacked from the rear, the jump pack is destroyed. The full attack damage is still inflicted to the rear of the 'Mech. As the Jump Jets are chemically fueled and isolated from the 'Mech, they cause no heat to the 'Mech when used. There's a lot more information available in ''Tactical Operations'', factoring in the weight of the jump pack, the weight of the unit equipped with the the jump pack, and fuel point computations. Summing up these rules is beyond the scope of this article.
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=== Unbound Version === | === Unbound Version === | ||
BattleMech Jump Packs allow 'Mechs to perform a single jump equaling 9 for 40 ton 'Mechs and lighter, or 9 minus 1 per each 10 tons for more heavy 'Mechs, with weight rounded down (For 50 ton - jump 8, e.t.c ). Heat is generated as for use of regular jump jets. 'Mech speed base is reduced by half through whole game till the jump, when the Jump Pack is ejected automatically.<ref name="UBp72"/> | BattleMech Jump Packs allow 'Mechs to perform a single jump equaling 9 for 40 ton 'Mechs and lighter, or 9 minus 1 per each 10 tons for more heavy 'Mechs, with weight rounded down (For 50 ton - jump 8, e.t.c ). Heat is generated as for use of regular jump jets. 'Mech speed base is reduced by half through whole game till the jump, when the Jump Pack is ejected automatically.<ref name="UBp72"/> | ||
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=== Tactical Operations Version === | === Tactical Operations Version === | ||
− | A Jump Pack can weigh up to twenty tons, available in half ton units. It is carried as unprotected external cargo and if the unit using the pack is successfully attacked from the rear, the jump pack is destroyed. The full attack damage is still inflicted to the rear of the 'Mech. As the Jump Jets are chemically fueled and isolated from the 'Mech, they cause no heat to the 'Mech when used. There's a lot more information available in ''Tactical Operations'', factoring in the weight of the jump pack, the weight of the unit equipped with the jump pack, and fuel point computations. Summing up these rules is beyond the scope of this article. | + | A Jump Pack can weigh up to twenty tons, available in half ton units. It is carried as unprotected external cargo and if the unit using the pack is successfully attacked from the rear, the jump pack is destroyed. The full attack damage is still inflicted to the rear of the 'Mech. As the Jump Jets are chemically fueled and isolated from the 'Mech, they cause no heat to the 'Mech when used. There's a lot more information available in ''Tactical Operations'', factoring in the weight of the jump pack, the weight of the unit equipped with the the jump pack, and fuel point computations. Summing up these rules is beyond the scope of this article. |
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