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Bannockburn's Bandits

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History

Bannockburn's Bandits are a mercenary unit that attempts to hold to the traditions and honors of earlier societies. Though they do not hold the vaunted history of such notable units as the Eridani Light Horse or the Northwind Highlanders, Bannockburn's Bandits hold fast to a specific series of traditions and rituals.

Though the history of Bannockburn's Bandits prior to their initial contract with the Taurian Concordat in 2997 is sparse, it is known they original hail from the Inner Sphere and left it on unfriendly terms due to their treatment by Draconis Combine.[1]

Since that initial contract the Bandits have been a fixture in the Taurian Concordat and have loyally served in its defense ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and its people. Most recently, the Bandits refused to sign with the breakaway Calderon Protectorate, going so far as to publicly and harshly rebuke the offer, though it was on the surface a very lucrative contract.[2]

Due to this and their exemplary service, as well as their participation in the Pleiades Cluster campaign, the Battlemechs of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the unit's 'Mechs having the more advanced Inner Sphere technologies installed.[3][2]

Current Assignment

The Bandits are currently on garrison/defensive duties at the Pinard Protectorates Limited factory complex on MacLeod's Land in the Taurian Concordat. [4][2][5]

Officers

As of 3025, the commanding officer was Colonel David Bannockburn[1], followed in 3054 by Colonel Sylvia Bannockburn and finally in 3067 by Colonel David Bannockburn [2]

Tactics

The predominately Light Battlemechs of the Bandits supports their preferred fast strike and fade tactics.[5] These attacks are further supported by the units integral aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred doctrine focuses on demoralizing the enemy by utilizing fast-hitting and unpredictable attacks.[2]'

Composition History

3025

Mech Assets (2 Battalions/Regular/Reliable) [1]

  • CO: Colonel David Bannockburn

Leslie's Lancers

  • CO: Major Arnold Leslie

Nathans Commandoes""

  • CO: Major Pete Nathan

3054

Mech Assets (2 Battalions/Regular/Reliable) [4]

  • CO: Colonel Sylvia Bannockburn

Morgan's Lancers

  • CO: Major Katherine Morgan

Carter's Commandoes

  • CO: Major Issac Carter


3067

Mech Assets (1 Company and 2 Battalions/Veteran/Reliable) [2]

Headquarters Company

  • CO: Colonel David Bannockburn

- Preferred Tactics: Fast reaction and flank defense force - Notes: Support, Dropship assets and technical personel of the unit are assigned to this company

1st Battalion

  • XO: Lt. Colonel Katherine Morgan
-Preferred Tactical Doctine: Ground based recon and spotting, Fast strike at enemy weak points. Trains in light Calvary tactics
-Note: Unit has Reputation of stability under severe pressure

2nd Battalion

  • XO: Major Isaac Carter
-Preferred Tactical Doctrine: Specialized in reat area strikes and infiltration
-Note: Short one company after the Trinity Alliances Pleiades Cluster campaigns. Survivors of the decimated India company have been reassigned to David and Echo companies to fill their TO&E

Aerospace Assets (1 Squadron/Veteran/Reliable) [2] Bannockburn Aerospace

  • CO: CWO Harriet Swiller
-3 Lances individually assigned in support of the Mech battalions and the headquarters company

Infantry Assets (2 Companies/Veteran/Reliable) [2] The Bandits Boys

  • CO: Major Benedict Washington III
-Golf and Huey companies are mechanised and trained in anti-Mech tactics.
-Independent commands under the current organization of the Bandits

Dragoon Rating: C [2]

Support

The techs can cover 75% of the unit repairs and have integral DropShip support.[5]

References

  1. 1.0 1.1 1.2 The Periphery p. 79
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Field Manual-Mercenaries(Revised)p. 41
  3. Mercenaries Supplemental p. 69
  4. 4.0 4.1 Objective Raids p. 49,157,158
  5. 5.0 5.1 5.2 Periphery p.50

Bibliography