Bannockburn's Bandits
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Contents
History
Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the Eridani Light Horse or the Northwind Highlanders, Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war.
Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the Taurian Concordat in 2997, it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by Draconis Combine.[1]
Since that initial contract the Bandits have been a fixture in the Taurian Concordat and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway Calderon Protectorate, going so far as to publicly and harshly rebuke the offer, though it was on the surface a much more lucrative contract.[2]
Because of this and their exemplary service to the Taurian Concordat as well as their participation in the Pleiades Cluster campaign, the Battlemechs of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced Inner Sphere technologies installed.[3][2]
Current Assignment
Garrison and onsite defensive duties at the Pinard Protectorates Limited factory complex on MacLeod's Land in the Taurian Concordat [4][2][5]
Officers
Commanding officer in 3025 is Colonel David Bannockburn[1], followed in 3054 by Colonel Sylvia Bannockburn[4]Cite error: Invalid <ref>
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invalid names, e.g. too many and finally in 3067 by Colonel David Bannockburn [2]
Tactics
The predominately Light Battlemechs of the Bandits supports their preferred fast strike and fade tactics.[5] These attacks are further supported by the units integral Aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred tactical doctrine focuses on demoralizing the enemy, utilizing fast hitting rear area and suprise attacks.[2]'
Composition History
3025
Mech Assets (2 Battalions/Regular/Reliable) [1]
- CO: Colonel David Bannockburn
Leslie's Lancers
- CO: Major Arnold Leslie
Nathans Commandoes""
- CO: Major Pete Nathan
3054
Mech Assets (2 Battalions/Regular/Reliable) [4]
- CO: Colonel Sylvia Bannockburn
Morgan's Lancers
- CO: Major Katherine Morgan
Carter's Commandoes
- CO: Major Issac Carter
3067
Mech Assets (1 Company and 2 Battalions/Veteran/Reliable) [2]
Headquarters Company
- CO: Colonel David Bannockburn
- Preferred Tactics: Fast reaction and flank defense force - Notes: Support, Dropship assets and technical personel of the unit are assigned to this company
1st Battalion
- XO: Lt. Colonel Katherine Morgan
- -Preferred Tactical Doctine: Ground based recon and spotting, Fast strike at enemy weak points. Trains in light Calvary tactics
- -Note: Unit has Reputation of stability under severe pressure
2nd Battalion
- XO: Major Isaac Carter
- -Preferred Tactical Doctrine: Specialized in reat area strikes and infiltration
- -Note: Short one company after the Trinity Alliances Pleiades Cluster campaigns. Survivors of the decimated India company have been reassigned to David and Echo companies to fill their TO&E
Aerospace Assets (1 Squadron/Veteran/Reliable) [2] Bannockburn Aerospace
- CO: CWO Harriet Swiller
- -3 Lances individually assigned in support of the Mech battalions and the headquarters company
Infantry Assets (2 Companies/Veteran/Reliable) [2] The Bandits Boys
- CO: Major Benedict Washington III
- -Golf and Huey companies are mechanised and trained in anti-Mech tactics.
- -Independent commands under the current organization of the Bandits
Dragoon Rating: C [2]
Support
The techs can cover 75% of the unit repairs and have integral DropShip support.[5]