Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Bannockburn's Bandits"

m (copyedits)
(Editing to remove Plagiarism tag on article and cleanup)
Line 14: Line 14:
  
 
==History==
 
==History==
The [[Blue Star Irregulars]], the [[Eridani Light Horse]], the [[Northwind Highlanders]], many a mercenary unit has based its fame on traditions
 
long past, upholding rituals or ideals from a seemingly better
 
time in an attempt to stop them from being forgotten. But not
 
everyone needs a [[Star League]] origin to prove itself worthy of
 
steadfast loyalty or a sense of tradition. Bannockburn’s Bandits,
 
though nowhere near as famous as these storied commands,
 
are one such group. Loyalty is one of the Bandits’ proudest traditions,
 
demonstrated by their place as a fixture in the [[Taurian Concordat]] since they first signed with the [[Periphery]] power in
 
[[2997]]. Indeed, Bannockburn’s Bandits proved this loyalty once
 
more when the mercenaries extended their contract in [[3064]], turning
 
down more lucrative offers by [[Calderon Protectorate]] secessionists.
 
To reward this, Taurian Protector [[Grover Shraplen]] relocated the regiment
 
to garrison [[MacLeod's Land]] and its neighboring systems in [[3067]]. This
 
move, apart from placing that particular—and still critical—region in the hands of
 
capable and trustworthy defenders, also freed up fresh [[TDF]] forces to support the
 
ongoing Pleiades campaign.
 
Ever since, the Bandits have not budged and have acted only to repel the occasional raid by local pirates. Used to long periods of
 
calm—another advantage attributed to their “longbreath” tradition—the Bandits have nonetheless maintained their fighting trim, a state
 
of readiness that remains heightened since the start of the [[Jihad]]. Indeed, in the light of recent events unfolding along the Taurian border,
 
the Bandits’ commanders believe that their next marching orders are more a question of “when and where” rather than “if.”
 
The only ripple in the Bandits’ recent transfer has come from within. Chief Warrant Officer Harriet Swiller, commander of the
 
Bannockburn Aerospace attachment and longstanding agitator against the Bandits’ string of “boring” assignments, went AWOL in early
 
[[3071]] following news that her family been killed during an alleged [[Word of Blake]] bombardment on [[Mitchell]]. Unexplained was how Swiller
 
managed to commandeer one of the Bandits’ [[Overlord]]s for that trip, crew included. <ref> ''Mercenaries Supplemental Update'' p28</ref>
 
  
==Officer==
+
Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the Eridani Light Horse or the Northwind Highlanders, Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war.
  
Colonel David Bannockburn lead the unit with great skill and is a descendant of the fouder of this commmand.
+
Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the [[Taurian Concordat]] in [[2997]], it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by [[Draconis Combine]]. <ref>''The Periphery''</ref>
  
==Tactics==
+
Since that initial contract the Bandits have been a fixture in the [[Taurian Concordat]] and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway [[Calderon Protectorate]], going so far as to publicly and harshly rebuke the offer though it was on the surface a much more lucrative contract.<ref>''Mercenaries Supplement Revised''</ref>
The unit attacks and retreats (hit and fade) to lure the enemy in range of the artillery and [[AeroSpace Fighter]]s. In defense situations they use cover and stealth to hit the rear/flank of an enemy.
+
 
 +
Because of this and their exemplary service to the [[Taurian Concordat]] as well as their participation in the [[Pleiades Cluster]] campaign, the [[Battlemech]]s of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced [[Inner Sphere]] technologies installed.<ref>''Mercenaries Supplement''</ref>,<ref>''Mercenaries Supplement Revised''</ref>
 +
 
 +
== Current Assignment ==
 +
 
 +
Garrison and onsite defensive duties at the [[Pinard Protectorates Limited]] factory complex on [[MacLeod's Land]] in the [[Taurian Concordat]]
 +
<ref>''Objective Raids''</ref>,<ref>''Mercenaries Supplement Revised''</ref>,<ref>''Periphery''</ref>
  
 
==Support==
 
==Support==
Line 50: Line 32:
  
 
==Dragoon Ratings==
 
==Dragoon Ratings==
===3067===
+
 
'''Dragoon Rating: C'''
+
'''Dragoon Rating: C'''<ref>''Mercenaries Supplement Revised''</ref>
  
 
==Composition==
 
==Composition==
 
===3067===
 
===3067===
'''Bannockburn's Bandits'''(2 [[Battalion]]s, 1 [[Company]]/Veteran/Reliable)
 
* CO: [[Colonel]] David Bannockburn
 
- Headquarters Company: The command contains the complete command/support staff
 
* XO/1st Battalion (Morgan's Lancers): [[Lieutenant Colonel]]
 
- Reconnaissance and cavalry tactics are best suited for the light unit
 
* 2nd Battalion (Carter's Commandos): [[Major]] Isaac Carter
 
- The unit harasses the rear and flanks of the enemy
 
  
'''Bannockburn Aerospace'''(1 Squadron/Veteran/Reliable)
+
'''Mech Assets'''
* Squadron Commander: CWO Harriet Swiller
+
- One [[lance]] support every unit
+
1 company and 2 Battalions, Veteran/Reliable
 +
 
 +
''Headquarters Company''
 +
*CO: Colonel David Bannockburn
 +
*Preferred Tactics: Fast reaction and flank defense force
 +
*Notes: Support, [[Dropship]] assets and technical personel of the unit are assigned to this company
 +
 
 +
''1st Battalion''
 +
*XO: Lt. Colonel Katherine Morgan
 +
*Preferred Tactical Doctine: Ground based recon and spotting, Fast strike at enemy weak points. Trains in light Calvary tactics
 +
*Note: Unit has Reputation of stability under severe pressure
 +
 
 +
''2nd Battalion''
 +
*XO: Major Isaac Carter
 +
*Preferred Tactical Doctrine: Specialized in reat area strikes and infiltration
 +
*Note: Short one company after the [[Trinity Alliance]]s [[Pleiades Cluster]] campaigns. Survivors of the decimated India company have been reassigned to David and Echo companies to fill their TO&E
 +
 +
 
 +
'''Aerospace Assets'''
 +
 
 +
''Bannockburn Aerospace''
 +
1 Squadron Veteran/Reliable
 +
*CO: CWO Harriet Swiller
 +
*3 Lances individually assigned in support of the Mech battalions and the headquarters company
 +
 
 +
'''Infantry Assets'''
 +
 
 +
''The Bandits Boys''
 +
2 Companies Veteran/Reliable
 +
*CO: Major Benedict Washington III
 +
*Golf and Huey companies are mechanised and trained in anti-Mech tactics.
 +
*Independent commands under the current organization of the Bandits
 +
 
 +
<ref>''Mercenaries Supplement Revised''</ref>
  
'''The Bandit's Boys'''(2 Companies/Veteran/Reliable)
+
== Tactoral Doctrine==
* Infantry Commander: Major Benedict Washington III
 
- 2 Companies contains motorized [[infantry]] with anti-[['Mech]] training
 
  
==Notes==
+
The predominately Light [[Battlemech]]s of the Bamdits supports their preffered fast strike and fade tactics.<ref>''The Periphery''</ref> These attacks are further supported by the units integral Aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred tactical doctrine focuses on demoralizing the enemy, utilizing fast hitting rear area and suprise attacks.<ref>''Mercenaries Supplement Revised''</ref>
  
 
==References==
 
==References==
 
<references />
 
<references />
 
==Bibliography==
 
==Bibliography==
 +
*''[[Periphery]]''
 +
*''[[The Periphery]]''
 +
*''[[Objective Raids]]''
 
*''[[Mercenaries Supplemental Update]]''
 
*''[[Mercenaries Supplemental Update]]''
 
*''[[Field Manual: Mercenaries Revised]]''
 
*''[[Field Manual: Mercenaries Revised]]''
  
 
[[Category:Mercenary Commands|Bannockburn's Bandits]]
 
[[Category:Mercenary Commands|Bannockburn's Bandits]]

Revision as of 00:56, 26 January 2011

You must add a |reason= parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}, or remove the Cleanup template.
Cleanup tagged articles without a reason field

Template:InfoBoxMercUnit

History

Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the Eridani Light Horse or the Northwind Highlanders, Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war.

Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the Taurian Concordat in 2997, it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by Draconis Combine. [1]

Since that initial contract the Bandits have been a fixture in the Taurian Concordat and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway Calderon Protectorate, going so far as to publicly and harshly rebuke the offer though it was on the surface a much more lucrative contract.[2]

Because of this and their exemplary service to the Taurian Concordat as well as their participation in the Pleiades Cluster campaign, the Battlemechs of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced Inner Sphere technologies installed.[3],[4]

Current Assignment

Garrison and onsite defensive duties at the Pinard Protectorates Limited factory complex on MacLeod's Land in the Taurian Concordat [5],[6],[7]

Support

The techs can cover 75% of the unit repairs and have access to DropShip support.

Dragoon Ratings

Dragoon Rating: C[8]

Composition

3067

Mech Assets

1 company and 2 Battalions, Veteran/Reliable

Headquarters Company

  • CO: Colonel David Bannockburn
  • Preferred Tactics: Fast reaction and flank defense force
  • Notes: Support, Dropship assets and technical personel of the unit are assigned to this company

1st Battalion

  • XO: Lt. Colonel Katherine Morgan
  • Preferred Tactical Doctine: Ground based recon and spotting, Fast strike at enemy weak points. Trains in light Calvary tactics
  • Note: Unit has Reputation of stability under severe pressure

2nd Battalion

  • XO: Major Isaac Carter
  • Preferred Tactical Doctrine: Specialized in reat area strikes and infiltration
  • Note: Short one company after the Trinity Alliances Pleiades Cluster campaigns. Survivors of the decimated India company have been reassigned to David and Echo companies to fill their TO&E


Aerospace Assets

Bannockburn Aerospace 1 Squadron Veteran/Reliable

  • CO: CWO Harriet Swiller
  • 3 Lances individually assigned in support of the Mech battalions and the headquarters company

Infantry Assets

The Bandits Boys 2 Companies Veteran/Reliable

  • CO: Major Benedict Washington III
  • Golf and Huey companies are mechanised and trained in anti-Mech tactics.
  • Independent commands under the current organization of the Bandits

[9]

Tactoral Doctrine

The predominately Light Battlemechs of the Bamdits supports their preffered fast strike and fade tactics.[10] These attacks are further supported by the units integral Aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred tactical doctrine focuses on demoralizing the enemy, utilizing fast hitting rear area and suprise attacks.[11]

References

  1. The Periphery
  2. Mercenaries Supplement Revised
  3. Mercenaries Supplement
  4. Mercenaries Supplement Revised
  5. Objective Raids
  6. Mercenaries Supplement Revised
  7. Periphery
  8. Mercenaries Supplement Revised
  9. Mercenaries Supplement Revised
  10. The Periphery
  11. Mercenaries Supplement Revised

Bibliography