Difference between revisions of "Arrow IV Artillery"
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==Description== | ==Description== | ||
− | The '''Arrow IV''' is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the [[Long Tom Artillery Piece|Long Tom]] and the [[Sniper Artillery Piece|Sniper]]. It was first introduced by the [[Terran Hegemony]] in [[2600]] and became a staple of the [[Star League Defense Force]].<ref>''Tactical Operations'', p.284 </ref> | + | The '''Arrow IV''' is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the [[Long Tom Artillery Piece|Long Tom]] and the [[Sniper Artillery Piece|Sniper]]. It was first introduced by the [[Terran Hegemony]] in [[2600]] and became a staple of the [[Star League Defense Force]].<ref>''Tactical Operations'', p.284 </ref> Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by [[Capellan Confederation]] engineers in [[3044]] working off of surviving examples and the [[Helm Memory Core]]. |
− | Arrow IV launchers can be equipped with standard area saturation | + | Arrow IV launchers can be equipped with standard unguided area saturation missiles, causing massive damage to any unit within its 45-meter blast radius, or [[Arrow IV Homing Missile|homing missiles]] which work in concert with forward units carrying [[Target Acquisition Gear]] to lessen collateral damage. The Clan version is lighter, and can also deliver a '''FASCAM''' (Field Artillery Scatterable Mines) round.<ref>''BattleTech Master Rules'', p. 123-124</ref> |
==Alternative Ammunition Types== | ==Alternative Ammunition Types== | ||
*[[Air-Defense Arrow Missile]] | *[[Air-Defense Arrow Missile]] |
Revision as of 10:10, 21 May 2015
(References to Arrow IV Artillery)
Arrow IV Artillery | |
Production information | |
Type | Artillery (Missile) |
Tech Base | Clan / Inner Sphere (IS) |
Year Availability | Clan = 2850
IS = 3044 |
Technical specifications | |
Heat | 10 |
Damage | 20/10 |
Minimum Range | - |
Short Range | - |
Medium Range | - |
Long Range | Clan = 9 Maps
IS = 8 Maps |
Tons | Clan = 12
IS = 15 |
Critical Slots | Clan = 12
IS = 15 |
Ammo Per Ton | 5 |
Cost (unloaded) | 450,000 |
Ammo Cost (per ton) | 10,000 |
BV (1.0) | ??? |
BV (2.0) | Clan = 168
IS = 240 |
Contents
Description
The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force.[1] Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core.
Arrow IV launchers can be equipped with standard unguided area saturation missiles, causing massive damage to any unit within its 45-meter blast radius, or homing missiles which work in concert with forward units carrying Target Acquisition Gear to lessen collateral damage. The Clan version is lighter, and can also deliver a FASCAM (Field Artillery Scatterable Mines) round.[2]
Alternative Ammunition Types
- Air-Defense Arrow Missile
- Arrow IV Homing Missile
- Cluster Arrow Missile
- Thunder/FASCAM Arrow Missile
- Illumination Arrow Missile
- Laser-Inhibiting Arrow Missile
- Inferno-IV Missile
- Smoke Arrow Missile
- Davy Crockett
Other Non-Artillery Arrow IV Ammunition Types
- Anti-Ship Missile
- Anti-Ship Electronic Warfare Missile
- Air-to-Air Arrow Missile
- Air-Launched Arrow Missile
- Air-Launched Arrow Homing Missile
Alternative Ammunition Gallery
Models
Arrow IV Artillery is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
Luxor Mobile Battery 1 | Menke | Menke Armor and Armament |
Shigunga | Luthien | Luthien Armor Works |
Valiant Catapult | Robinson | Valiant Systems |
Lithobolos | Alphard | Marian Arms Incorporated[3] |
References
- Technical Readout: 3050, p. 217
- Tactical Operations, p. 181, 184, 404