Editing Anthony Scroggins
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==Overview== ==Overview==
− Scroggins's first exposure to Battletech was via the [[MechWarrior 2]] series, the universe solidifying into a major influence on his art with [[MechWarrior 4]]. He studied animation for two years at the [[w:Art Institute of Portland|Art Institute of Portland]] before leaving, bolstering his skill set with a few extra courses and self-study. + Scroggins's first exposure to Battletech was via the [[MechWarrior 2]] series, the universe solidifying into a major influence on his art with [[MechWarrior 4]]. He studied animation for two yers at the [[w:Art Institute of Portland|Art Institute of Portland]] before before leaving, bolstering his skill set with a few extra courses and self-study.
Scroggins' interest in BattleTech led him to contact [[Randall Bills]] to offer his artistic services around 2003-2004, but he openly admitted that his art was probably not at a suitable standard at the time. While unable to attract official work, Scroggins began to paint commissions for BattleTech fans in response to his fan works. He was finally contracted by [[CGL]] to produce the brand-new interior art for [[Experimental Technical Readout: Marik]] in 2011, producing a steady volume of official art as well as continuing to do commissioned fan-pieces. Scroggins' interest in BattleTech led him to contact [[Randall Bills]] to offer his artistic services around 2003-2004, but he openly admitted that his art was probably not at a suitable standard at the time. While unable to attract official work, Scroggins began to paint commissions for BattleTech fans in response to his fan works. He was finally contracted by [[CGL]] to produce the brand-new interior art for [[Experimental Technical Readout: Marik]] in 2011, producing a steady volume of official art as well as continuing to do commissioned fan-pieces.
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==Overview== | ==Overview== | ||
− | Scroggins's first exposure to Battletech was via the [[MechWarrior 2]] series, the universe solidifying into a major influence on his art with [[MechWarrior 4]]. He studied animation for two | + | Scroggins's first exposure to Battletech was via the [[MechWarrior 2]] series, the universe solidifying into a major influence on his art with [[MechWarrior 4]]. He studied animation for two yers at the [[w:Art Institute of Portland|Art Institute of Portland]] before before leaving, bolstering his skill set with a few extra courses and self-study. |
Scroggins' interest in BattleTech led him to contact [[Randall Bills]] to offer his artistic services around 2003-2004, but he openly admitted that his art was probably not at a suitable standard at the time. While unable to attract official work, Scroggins began to paint commissions for BattleTech fans in response to his fan works. He was finally contracted by [[CGL]] to produce the brand-new interior art for [[Experimental Technical Readout: Marik]] in 2011, producing a steady volume of official art as well as continuing to do commissioned fan-pieces. | Scroggins' interest in BattleTech led him to contact [[Randall Bills]] to offer his artistic services around 2003-2004, but he openly admitted that his art was probably not at a suitable standard at the time. While unable to attract official work, Scroggins began to paint commissions for BattleTech fans in response to his fan works. He was finally contracted by [[CGL]] to produce the brand-new interior art for [[Experimental Technical Readout: Marik]] in 2011, producing a steady volume of official art as well as continuing to do commissioned fan-pieces. |