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=== Game Rules === === Game Rules ===
− The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: [[Artemis IV]], [[Artemis V]], [[Beagle Active Probe]]s, [[Bloodhound Active Probe]]s and their [[Clan]] equivalents, [[C3 master computer]]s and [[C3 slave]]s (normal, emergency, and boosted varieties, but not the [[Nova Combined Electronic Warfare System|Nova CEWS]]), [[Streak Missile Launcher]]s and [[Narc]] missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.<ref name="THp63+">''Tactical Handbook'', pp. 63-64, "Angel ECM Suite"</ref> + The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: [[Artemis IV]], [[Artemis V]], [[Beagle Active Probe]]s, [[Bloodhound Active Probe]]s and their [[Clan]] equivalents, [[C3 master computer]]s and [[C3 slave]]s (normal, emergency, and boosted varieties, but not the Nova CEWS), [[Streak Missile Launcher]]s and [[Narc]] missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.<ref name="THp63+">''Tactical Handbook'', pp. 63-64, "Angel ECM Suite"</ref>
When using [[ECCM]] rules, the Angel ECM Suite counts as '''two''' ECM/ECCM units (depending on how it is set) for the purposes of determining the ratio of ECM to ECCM in a given area.<ref>''Maximum Tech'', pp. 77-78, "ECM Suite"</ref> When using [[ECCM]] rules, the Angel ECM Suite counts as '''two''' ECM/ECCM units (depending on how it is set) for the purposes of determining the ratio of ECM to ECCM in a given area.<ref>''Maximum Tech'', pp. 77-78, "ECM Suite"</ref>
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=== Game Rules === | === Game Rules === | ||
− | The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: [[Artemis IV]], [[Artemis V]], [[Beagle Active Probe]]s, [[Bloodhound Active Probe]]s and their [[Clan]] equivalents, [[C3 master computer]]s and [[C3 slave]]s (normal, emergency, and boosted varieties, but not the | + | The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: [[Artemis IV]], [[Artemis V]], [[Beagle Active Probe]]s, [[Bloodhound Active Probe]]s and their [[Clan]] equivalents, [[C3 master computer]]s and [[C3 slave]]s (normal, emergency, and boosted varieties, but not the Nova CEWS), [[Streak Missile Launcher]]s and [[Narc]] missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.<ref name="THp63+">''Tactical Handbook'', pp. 63-64, "Angel ECM Suite"</ref> |
When using [[ECCM]] rules, the Angel ECM Suite counts as '''two''' ECM/ECCM units (depending on how it is set) for the purposes of determining the ratio of ECM to ECCM in a given area.<ref>''Maximum Tech'', pp. 77-78, "ECM Suite"</ref> | When using [[ECCM]] rules, the Angel ECM Suite counts as '''two''' ECM/ECCM units (depending on how it is set) for the purposes of determining the ratio of ECM to ECCM in a given area.<ref>''Maximum Tech'', pp. 77-78, "ECM Suite"</ref> |