AeroTech 2
Description
AeroTech 2 provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book is now obsolete with the publication of Total Warfare and TechManual.
Contents
- Introduction
- Playing the Game
- Movement
- Facing
- Stacking
- Thrust Points
- High-G Maneuvers
- Control Rolls
- Atmospheric Operations
- Heat
- Combat
- Ground Support Missions
- Atmospheric Combat
- Optional Rules
- Advanced Movement
- Advanced Initiative
- Advanced Point Defense Weapons
- Fighter Ammunition Expenditure
- Asteroids
- Attacking the Jump Sail
- Debris
- Docking
- Dropping 'Mechs and Battle Armor
- Fighter Squadrons
- Fuel Consumption
- Hyperspace Travel
- Landing and Liftoff
- Launching/Recovering Small Craft
- Orbit-to-Surface Fire
- Teleoperated Missiles
- Construction
- Costs
- Battle Value
- Roleplaying Rules
- Traits
- Skills
- Using MW3 Characters
- Case-Specific MechWarrior Rules
- Buying and Selling Vessels
- Additional Life Paths
- Aerospace Technology
- Battle Value Tables
- Game Statistics