Difference between revisions of "AR-10"
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| Type = [[Capital Missile]] (Launcher) | | Type = [[Capital Missile]] (Launcher) | ||
| Tech Base = [[Star League]] | | Tech Base = [[Star League]] | ||
− | | Year Availability = 3051<ref>'' | + | | Year Availability = 3051<ref>''TechManual'', pp. 210, 292</ref> |
+ | | Year Introduced = [[2550]] | ||
| Heat = As capital missile<ref>''AeroTech 2'', p. 101</ref> | | Heat = As capital missile<ref>''AeroTech 2'', p. 101</ref> | ||
| Damage = As capital missile | | Damage = As capital missile | ||
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==Description== | ==Description== | ||
− | The '''AR-10''' is a unique missile launching system for [[WarShips]] and [[DropShips]]. The AR-10 can launch any [[Star League]] era capital missile currently in use by the [[Inner Sphere]]. This allows the WarShip commander to tailor his weapon load based on the opposition he expects to face. For example, if an ''[[Avalon]]''-class cruiser was going to face many [[ | + | The '''AR-10''' is a unique missile launching system for [[WarShips]] and [[DropShips]]. The AR-10 can launch any [[Star League]] era capital missile currently in use by the [[Inner Sphere]]. This allows the WarShip commander to tailor his weapon load based on the opposition he expects to face. For example, if an ''[[Avalon]]''-class cruiser was going to face many [[aerospace fighter]]s, the captain would probably load [[Barracuda]] class missiles, to engage as many targets as possible. Alternately, if facing off against a ''[[Nightlord]]''-class battleship, the AR-10 magazines would be filled with [[Killer Whale|Killer Whales]]. This ability to launch several capital missile types makes the AR-10 extremely valuable on [[Pocket WarShip|Pocket WarShips]] like the [[Word of Blake|Word of Blake's]] ''[[Union]]'' and ''[[Mule]]'' conversions, and the Federated Suns' new ''[[Arondight]]'' class ships. |
The main drawback to the AR-10 system is its inability to launch teleoperated missiles.<ref>''AeroTech 2'', p. 101 - "Capital Weapons Table" note 1</ref> The AR-10 system is also unable to launch [[:Category:Sub-Capital Missiles|Sub-Capital Missiles]].<ref>''Tactical Operations'', p. 343</ref> | The main drawback to the AR-10 system is its inability to launch teleoperated missiles.<ref>''AeroTech 2'', p. 101 - "Capital Weapons Table" note 1</ref> The AR-10 system is also unable to launch [[:Category:Sub-Capital Missiles|Sub-Capital Missiles]].<ref>''Tactical Operations'', p. 343</ref> | ||
− | + | ||
==Models== | ==Models== | ||
The AR-10 missile system only has one model. | The AR-10 missile system only has one model. | ||
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*''[[AeroTech 2]]'' | *''[[AeroTech 2]]'' | ||
*''[[Tactical Operations]]'' | *''[[Tactical Operations]]'' | ||
+ | *''[[TechManual]]'' | ||
+ | |||
[[Category:Technology]] | [[Category:Technology]] |
Latest revision as of 17:46, 21 December 2022
AR-10 | |
Production information | |
Type | Capital Missile (Launcher) |
Tech Base | Star League |
Year Availability | 3051[1] |
Year Introduced | 2550 |
Technical specifications | |
Heat | As capital missile[2] |
Damage | As capital missile |
Minimum Range | As capital missile |
Short Range | As capital missile |
Medium Range | As capital missile |
Long Range | As capital missile |
Tons | 250 |
Mass | N/A kg |
Critical Slots | N/A |
Space Slots | N/A |
Ammo Per Ton | As capital missile |
Cost (unloaded) | 250,000 |
Ammo Cost (per ton) | As capital missile |
BV (1.0) | 961 |
BV (2.0) | 961[3] |
Contents
Description[edit]
The AR-10 is a unique missile launching system for WarShips and DropShips. The AR-10 can launch any Star League era capital missile currently in use by the Inner Sphere. This allows the WarShip commander to tailor his weapon load based on the opposition he expects to face. For example, if an Avalon-class cruiser was going to face many aerospace fighters, the captain would probably load Barracuda class missiles, to engage as many targets as possible. Alternately, if facing off against a Nightlord-class battleship, the AR-10 magazines would be filled with Killer Whales. This ability to launch several capital missile types makes the AR-10 extremely valuable on Pocket WarShips like the Word of Blake's Union and Mule conversions, and the Federated Suns' new Arondight class ships.
The main drawback to the AR-10 system is its inability to launch teleoperated missiles.[4] The AR-10 system is also unable to launch Sub-Capital Missiles.[5]
Models[edit]
The AR-10 missile system only has one model.