Editing 'Mech Duel Rules
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*Weapons produce four times the heat of their standard values, creating heat spikes even where none could exist in the standard game the [[heat scale]] is adapted to this; [[heat sinks]] operate during each turn to match *Weapons produce four times the heat of their standard values, creating heat spikes even where none could exist in the standard game the [[heat scale]] is adapted to this; [[heat sinks]] operate during each turn to match
*Most weapons require some time to recycle until they can be fired again, measured in rounds. *Most weapons require some time to recycle until they can be fired again, measured in rounds.
− *Because of the limited time, a [[MechWarrior (pilot)|MechWarrior]] can perform only a certain number of actions per turn (e.g. walk, fire a single weapon, fire a [[Target Interlock Circuit]], etc.) + *Because of the limited time, a [[MechWarrior]] can perform only a certain number of actions per turn (e.g. walk, fire a single weapon, fire a [[Target Interlock Circuit]], etc.)
*There are some advanced actions like ''evading'', ''aiming'' or ''sprinting''. *There are some advanced actions like ''evading'', ''aiming'' or ''sprinting''.
*A jump can last up to four turns and it is possible to change the course or to fire during a jump *A jump can last up to four turns and it is possible to change the course or to fire during a jump
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*Weapons produce four times the heat of their standard values, creating heat spikes even where none could exist in the standard game the [[heat scale]] is adapted to this; [[heat sinks]] operate during each turn to match | *Weapons produce four times the heat of their standard values, creating heat spikes even where none could exist in the standard game the [[heat scale]] is adapted to this; [[heat sinks]] operate during each turn to match | ||
*Most weapons require some time to recycle until they can be fired again, measured in rounds. | *Most weapons require some time to recycle until they can be fired again, measured in rounds. | ||
− | *Because of the limited time, a [[ | + | *Because of the limited time, a [[MechWarrior]] can perform only a certain number of actions per turn (e.g. walk, fire a single weapon, fire a [[Target Interlock Circuit]], etc.) |
*There are some advanced actions like ''evading'', ''aiming'' or ''sprinting''. | *There are some advanced actions like ''evading'', ''aiming'' or ''sprinting''. | ||
*A jump can last up to four turns and it is possible to change the course or to fire during a jump | *A jump can last up to four turns and it is possible to change the course or to fire during a jump |