Medium Rifle
Medium Rifle | |
Production information | |
Type | Ballistic |
Tech Base | Inner Sphere Experimental |
Year Availability | Pre-spaceflight[1] |
Year Extinction | IS = ~2825[1][2] |
Technical specifications | |
Heat | 2 |
Damage | 6 |
Minimum Range | 1 |
Short Range | 1-5 |
Medium Range | 6-10 |
Long Range | 11-15 |
Tons | 5 |
Critical Slots | 2 |
Ammo Per Ton | 9 |
Cost (unloaded) | 75,500 |
Ammo Cost (per ton) | 1000 |
BV (2.0) | 51 (Rifle)/ 6 (ammo)[3] |
Description
The Medium Rifle is the middleweight of the "Rifle" family. The precursor to the modern Autocannon, the Rifle was based on the main guns used by tanks on pre-spaceflight Terra. The Medium Rifle used heavier rounds and larger propellant loads to fire its shells. The Rifle was phased out of service with most major powers because it lacked stopping power against most battlefield units.[4] Unlike the Light Rifle the Medium Rifle can actually damage a BattleMech, but its weight and ammunition capacity are no match for the standard autocannon. Another drawback is the Medium Rifle's inability to use the special munitions available to autocannon.
There are reports of some Periphery powers introducing units equipped with Rifles, but these reports were unconfirmed until the introduction of the Arbiter.
Models
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The Medium Rifle is manufactured on the following planets:
Brand | Planet | Company |
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Rules
Game Rules
- When attacking any unit except for conventional infantry, battle armor, any mech using Commercial Armor, or any Support Vehicles with a BAR rating below 8. Rifles of all sizes (Heavy Rifle, Medium Rifle, and Light Rifle) must subtract 3 points of damage (to a minimum of 0 damage).[5]