1065th Millerton Armored Regiment

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1065th Millerton Armored Regiment
Affiliation Lyran Commonwealth
Parent Command LCAF

The 1065th Millerton Armored Regiment was a Milliia unit assigned to defend Millerton.[1]

History

The 1065th is not a crack unit by any means. It was said unofficial that this was a regiment that neither the Lyran Alliance nor the Loyalists wanted to use, but hoped the other side would. During the FedCom Civil War the 1065th sat on the sidelines, defending a planet that had no reason to be attacked.[1]

Officers

Rank Name Command
Commanding Officers of the 1065th Millerton Armored Regiment
Colonel Ludwig Oberlin At least 3062 - at least 3064[1]

Tactics

Unknown.

Composition History

3064

1065th Millerton Armored Regiment[1]

Notes

  • On paper, the 1065th has two battalions of armor and an infantry battalion, but shortages of parts and the indifference of most of the command staff leaves the regiment in less then ready status.[1]

Rules

Game Rules

Global

Before each battle, roll 2D6 for each vehicle and apply that many 5-pt groups of damage to the vehicle, including first motive critical hits, but not any other critical hits. Ignore nor any roll results that would cause the vehicle's destruction. Then roll 1D6 for each vehicle that has ammo and remove that many rounds from each ammo bin on that vehicle.[2]

Command

If Colonel Ludwig Oberlin is on the board, all 1065th units (except for the infantry) suffer -2 on all Initiative rolls and the enemy gains the Overrun Combat (see p. 1 93, TO) ability. If the HQ truck Oberlin is in gets attacked, the truck will retreat off the nearest friendly map edge. If that happens, Leutnant-Colonel Nancy Donner takes command and the Initiative Roll penalty is only -1 and the enemy loses the Overrun Combat ability.[2]

First Battalion

Any tanks from this unit suffer a -1 to both Driving and Gunnery Skill rolls, but all members gain the Thick-Skin (see p. 125, AToW) ability.[2]

Second Battalion

Any tanks from this unit suffer a -2 to both Driving and Gunnery Skill rolls.[2]

Third Battalion

These units do not suffer any Initiative Roll penalties and, if operating by themselves, have the Communications Disruption (see p. 193, TO) ability.[2]

References

  1. 1.0 1.1 1.2 1.3 1.4 BattleCorps Unit Digests#Unit Digest: 1065th Millerton Armored, p. 3 "1065th Millerton Armored Regiment"
  2. 2.0 2.1 2.2 2.3 2.4 BattleCorps Unit Digests#Unit Digest: 1065th Millerton Armored, p. 5 "Unit Special Habilities"

Bibliography