Difference between revisions of "Arrow IV Artillery"
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| name = Arrow IV Artillery | | name = Arrow IV Artillery | ||
| Type = Artillery (Missile) | | Type = Artillery (Missile) | ||
− | | Tech Base = [[Clan]] / [[Inner Sphere]] (IS)<ref name="TOp404+">''Tactical Operations'', | + | | Tech Base = [[Clan]] / [[Inner Sphere]] (IS)<ref name="TOp404+">''Tactical Operations: Advanced Units & Equipment'', p. 216-217, "Heavy Weapons And Equipment Combat And Construction Data"</ref> |
| Year Availability = | | Year Availability = | ||
Clan = [[2850]]<ref name="TOp404+"/> | Clan = [[2850]]<ref name="TOp404+"/> | ||
Line 15: | Line 15: | ||
IS = [[3044]]<ref name="TOp404+"/> | IS = [[3044]]<ref name="TOp404+"/> | ||
| Heat = 10 | | Heat = 10 | ||
− | | Damage = 20/10<ref name="TOp184">''Tactical Operations'', p. | + | | Damage = 20/10<ref name="TOp184">''Tactical Operations: Advanced Rules'', p. 152, "Artillery Ordnance Table"</ref> |
| Minimum Range = - | | Minimum Range = - | ||
| Short Range = - | | Short Range = - | ||
| Medium Range = - | | Medium Range = - | ||
| Long Range = | | Long Range = | ||
− | Clan = 9 Maps<ref name="TOp181">''Tactical Operations'', p. | + | Clan = 9 Maps<ref name="TOp181">''Tactical Operations: Advanced Rules'', p. 149, "Artillery Ranges Table"</ref> |
IS = 8 Maps<ref name="TOp181"/> | IS = 8 Maps<ref name="TOp181"/> | ||
| Tons = | | Tons = | ||
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== Description == | == Description == | ||
− | The '''Arrow IV''' is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the [[Long Tom Artillery Piece|Long Tom]] and the [[Sniper Artillery Piece|Sniper]]. It was first introduced by the [[Terran Hegemony]] in [[2593]] and became a staple of the [[Star League Defense Force]] by [[2600]].<ref name="TOp284">''Tactical Operations'', p. | + | The '''Arrow IV''' is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the [[Long Tom Artillery Piece|Long Tom]] and the [[Sniper Artillery Piece|Sniper]]. It was first introduced by the [[Terran Hegemony]] in [[2593]] and became a staple of the [[Star League Defense Force]] by [[2600]].<ref name="TOp284">''Tactical Operations: Advanced Units & Equipment'', p. 165, "Artillery - Arrow IV Artillery Missile"</ref> <ref name="IOp70">''Interstellar Operations'', p. 70, "Arrow-P"</ref> Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by [[Capellan Confederation]] engineers in [[3044]] working off of surviving examples and the [[Helm Memory Core]]. |
Arrow IV launchers can be equipped with standard unguided area saturation missiles, causing massive damage to any unit within its 45-meter blast radius, or [[Arrow IV Homing Missile|homing missiles]] which work in concert with forward units carrying [[Target Acquisition Gear]] to lessen collateral damage. The Prototype (known as the Arrow-P) version is bulkier and heavier than a standard Arrow IV launcher by a ton, and can only carry 4 shots per ton of conventional homing ammo.<ref name="IOp70">''Interstellar Operations'', p. 70, "Arrow-P"</ref> The Clan version is lighter than both, and can also deliver a '''FASCAM''' (Field Artillery Scatterable Mines) round.<ref name="BT:MRp123+">''BattleTech Master Rules'', p. 123-124, "Artillery Weapons - Arrow IV Artillery Missile System"</ref> | Arrow IV launchers can be equipped with standard unguided area saturation missiles, causing massive damage to any unit within its 45-meter blast radius, or [[Arrow IV Homing Missile|homing missiles]] which work in concert with forward units carrying [[Target Acquisition Gear]] to lessen collateral damage. The Prototype (known as the Arrow-P) version is bulkier and heavier than a standard Arrow IV launcher by a ton, and can only carry 4 shots per ton of conventional homing ammo.<ref name="IOp70">''Interstellar Operations'', p. 70, "Arrow-P"</ref> The Clan version is lighter than both, and can also deliver a '''FASCAM''' (Field Artillery Scatterable Mines) round.<ref name="BT:MRp123+">''BattleTech Master Rules'', p. 123-124, "Artillery Weapons - Arrow IV Artillery Missile System"</ref> | ||
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* ''[[BattleTech Master Rules]]'' | * ''[[BattleTech Master Rules]]'' | ||
* ''[[Second Succession War (Sourcebook)]]'' | * ''[[Second Succession War (Sourcebook)]]'' | ||
− | * ''[[Tactical Operations]]'' | + | * ''[[Tactical Operations: Advanced Rules]]'' |
+ | * ''[[Tactical Operations: Advanced Units & Equipment]]'' | ||
* ''[[Technical Readout: 3145 Mercenaries]]'' | * ''[[Technical Readout: 3145 Mercenaries]]'' | ||
Revision as of 17:32, 15 October 2021
Arrow IV Artillery | |
Production information | |
Type | Artillery (Missile) |
Tech Base | Clan / Inner Sphere (IS)[1] |
Year Availability | Clan = 2850[1] |
Year Introduced | Clan = 2850[1] |
Year Extinction | IS = 2835[3] |
Year Reintroduced | IS = 3044[1] |
Technical specifications | |
Heat | 10 |
Damage | 20/10[4] |
Minimum Range | - |
Short Range | - |
Medium Range | - |
Long Range | Clan = 9 Maps[5]
IS = 8 Maps[5] |
Tons | Clan = 12[5]
IS = 15[5] |
Critical Slots | Clan = 12
IS = 15 |
Ammo Per Ton | 5[1] |
Cost (unloaded) | 450,000[1] |
Ammo Cost (per ton) | 10,000[1] |
BV (1.0) | ??? |
BV (2.0) | Clan = 240
IS = 240 |
Contents
Description
The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2593 and became a staple of the Star League Defense Force by 2600.[6] [2] Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core.
Arrow IV launchers can be equipped with standard unguided area saturation missiles, causing massive damage to any unit within its 45-meter blast radius, or homing missiles which work in concert with forward units carrying Target Acquisition Gear to lessen collateral damage. The Prototype (known as the Arrow-P) version is bulkier and heavier than a standard Arrow IV launcher by a ton, and can only carry 4 shots per ton of conventional homing ammo.[2] The Clan version is lighter than both, and can also deliver a FASCAM (Field Artillery Scatterable Mines) round.[7]
Alternative Ammunition Types
- Air-Defense Arrow Missile
- Arrow IV Homing Missile
- Cluster Arrow Missile
- Thunder/FASCAM Arrow Missile
- Illumination Arrow Missile
- Laser-Inhibiting Arrow Missile
- Inferno-IV Missile
- Smoke Arrow Missile
- Davy Crockett
Other Non-Artillery Arrow IV Ammunition Types
- Anti-Ship Missile
- Anti-Ship Electronic Warfare Missile
- Air-to-Air Arrow Missile
- Air-Launched Arrow Missile
- Air-Launched Arrow Homing Missile
Models
Arrow IV Artillery is manufactured on the following planets:
Brand | Planet | Company | Used by | References |
---|---|---|---|---|
Luxor Mobile Battery 1 | Menke | Menke Armor and Armament | Catapult CPLT-C3 | [citation needed] |
Shigunga | Luthien | Luthien Armor Works | O-Bakemono OBK-M10 | [citation needed] |
Valiant Catapult | Robinson | Valiant Systems | Longbow LGB-8V | [citation needed] |
Lithobolos | Alphard | Marian Arms Incorporated | Testudo Siege Tank | [8] |
Alternative Ammunition Gallery
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Tactical Operations: Advanced Units & Equipment, p. 216-217, "Heavy Weapons And Equipment Combat And Construction Data"
- ↑ 2.0 2.1 2.2 Interstellar Operations, p. 70, "Arrow-P"
- ↑ Second Succession War, p. 102, "Weapons and Equipment Extinction Table"
- ↑ Tactical Operations: Advanced Rules, p. 152, "Artillery Ordnance Table"
- ↑ 5.0 5.1 5.2 5.3 Tactical Operations: Advanced Rules, p. 149, "Artillery Ranges Table"
- ↑ Tactical Operations: Advanced Units & Equipment, p. 165, "Artillery - Arrow IV Artillery Missile"
- ↑ BattleTech Master Rules, p. 123-124, "Artillery Weapons - Arrow IV Artillery Missile System"
- ↑ Technical Readout: 3145 Mercenaries, p. 20, "Testudo Siege Tank"