Difference between revisions of "Shipyards"
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Another example was [[Kathil]], in the Federated Suns. During the [[FedCom Civil War]] it was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. | Another example was [[Kathil]], in the Federated Suns. During the [[FedCom Civil War]] it was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. | ||
The majority have been built by the Star League. There are no data about anyone built later, except with the [[The Clans]]. Most were destroyed in the [[Succession Wars]], and most of those who survived were later destroyed or heavily damaged by the Word of Blake [[Jihad]]. | The majority have been built by the Star League. There are no data about anyone built later, except with the [[The Clans]]. Most were destroyed in the [[Succession Wars]], and most of those who survived were later destroyed or heavily damaged by the Word of Blake [[Jihad]]. | ||
− | The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the [[Dark Age]] are survivors of the Jihad. Later only | + | The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the [[Dark Age]] are survivors of the Jihad. Later only [[Pocket WarShips]] were built. |
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The known shipyards are: | The known shipyards are: | ||
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* [[New Syrtis]] shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> | * [[New Syrtis]] shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> | ||
* [[Clyde shipyards]]: in orbit above [[Firgrove]], capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> | * [[Clyde shipyards]]: in orbit above [[Firgrove]], capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> | ||
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[[Free Worlds League]] Space: | [[Free Worlds League]] Space: |
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The shipyards are one of the most valuable and rare industries in the BattleTech universe.
Contents
Shipyards
Essentially, shipyards are orbital facilities that, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips. Only a few shipyards are big enough and advanced to build WarShips. A system with shipyards is rare and valuable to any state. As proof of this, it may be said, that the Periphery system Star's End, a system without anything special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a small and primitive Shipyard. Another example was Kathil, in the Federated Suns. During the FedCom Civil War it was the scene of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. The majority have been built by the Star League. There are no data about anyone built later, except with the The Clans. Most were destroyed in the Succession Wars, and most of those who survived were later destroyed or heavily damaged by the Word of Blake Jihad. The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the Dark Age are survivors of the Jihad. Later only Pocket WarShips were built.
The known shipyards are:
Clan Space:
- Strana Mechty shipyards:Capabilities unknown.
- Cheos Shipyards in Albion system: damaged by clan Blood Spirit forces, weakening the Naval assets maintenance of his owner, Clan Star Adder. Capabilities unknown.[1]
- Lum shipyards: Main ShipYards of Clan Snow Raven, capabilities unknown.[2]
Clan Occupation Zones Space.
- Alshain Naval Yards, built by Clan Ghost Bear, capable of building DropShips, JumpShips and WarShips, most notably the Leviathan class.[3]
Draconis Combine Space:
- Dover shipyards, capable of building DropShips and JumpShips. Heavily damaged during the Jihad, but still operative.[4]
- Terada Warships Yard, in orbit of Dieron, capable of building JumpShips and WarShips. Heavily damaged during the Jihad, losing the capability to build WarShips.[5]
- Stellar Trek shipyards, in orbit of Chatham, capable of built DropShips and JumpShips. Survived the Jihad still operatives.[6]
- Togura shipyards, in orbit of Togura, capable of building Warships. Destroyed during the Jihad.[7]
- Dieron shipyards, capabilities unknown. Intact after the Amaris Civil War.[8][9]
- Midway shipyards, capabilities unknown. Damaged, but still operational after the Jihad.[10]
Capellan Confederation Space:
- Aris Memorial Yard: Necromo shipyards, only shipyards in Capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.[11]
- Keid Omicron shipyards: in orbit of Keid, capable of building DropShips and WarShips, destroyed by Amaris agents during the Amaris Civil War.[12]
Federated Suns Space:
- Port Simon shipyards: Galax orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.[13]
- Stephen McKenna shipyards, in orbit of Kathil: orbital facilities, able to build and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can build DropShips and is expected than also JumpShips in a future.[14]
- New Syrtis shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.[15]
- Clyde shipyards: in orbit above Firgrove, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.[16]
Free Worlds League Space:
- Illium shipyards, capable of building DropShips, JumpShips and WarShips. Survived the Jihad intact.
- SelaSys Incorporated shipyards, in the Loyalty system. Capable of building JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.[17]
- Connaught Kong shipyards, capabilities unknown. Crippled during the Jihad, but still operational in the Dark Age.[18]
- Procyon shipyards, capabilities unknown. Intact after the Amaris Civil War.[19]
- Small World shipyards, capabilities unknown. Intact after the Amaris Civil War.[20]
Lyran Commonwealth Space:
- Hesperus II shipyards, capabilities unknown. Totally destroyed by Kuritan forces in Operation Broken Blade during the First Succession War. Never rebuilt.[21]
- Port Sydney naval shipyards, capable of building DropShips, JumpShips and WarShips.[22]
- Bolson shipyards, in orbit of New Kyoto capabilities unknown. Totally destroyed by Kuritan forces during the Succession Wars. Never rebuilt.[23]
- Alarion shipyards, capable of build Warships. Destroyed in the Jihad. [24][25][26]
- Gibbs shipyards, capable of building JumpShips. The only ones of Lyran space who survived the Jihad.[27]
Outworlds Alliance space.
- Quatre Belle Navalan Yards, capable of building and repairing JumpShips. Main naval production site of ComStar, Word of Blake and later Republic of the Sphere ships production. Damaged during the Jihad, but repaired later.[28]
- Titan Yards, capable of building DropShips, JumpShips and WarShips. Main ShipYards of the Star League, ComStar, Word of Blake and Republic of the Sphere. Damaged during the Jihad, repaired later.[29]
Periphery Space:
- Chaine Cluster shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the Dark Age, taken and enlarged by Clan Diamond Shark.[30]
- Star's End shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan Hell's Horses destroyed in the last staged of the Jihad.[31]
- Rim World Republics Outpost#27 shipyards: two orbital shipyards, built by Rim World Republic. Destroyed in a civil war.[32]
- Ross 248 shipyards: capable to repair and built DropShips and JumpShips. Still operative in the Dark Age.[33]
- New Delphi shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the Dark Age.[34]
- Columbus shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the Jihad.[35]
Images
Bibliography
- Broken Blade
- Jihad Hot Spots 3070
- Jihad Final Reckoning
- Interestellar players 3. Interestellar Expeditions
- A Technical Readout 3067
- Explorer Corps (Sourcebook)
- Objectives: Draconis Combine
- First Succession War
- House Steiner (The Lyran Commonwealth)
- Technical Readout: 3057 Revised
- Technical Readout: 3075
References
- ↑ Field Manual Crusader Clans p. 118
- ↑ Field Manual: Warden Clans p. 119
- ↑ Jihad Hot Spots: 3070 p. 67
- ↑ Objectives: Draconis Combine, p. 4, "State of the Industry Table"
- ↑ Jihad: Final Reckoning, p. 107, "Draconis Combine"
- ↑ Objectives: Draconis Combine, p. 4, "State of the Industry Table"
- ↑ Objectives: Draconis Combine, p. 30
- ↑ Historical Liberation of Terra 2 p. 40
- ↑ A Technical Readout 3067 p. 198
- ↑ Jihad Final Reckoning p. 89
- ↑ Jihad Final Reckoning p. 107
- ↑ Historical Liberation of Terra II p. 51
- ↑ Jihad Hot Spots 3070 p. 43
- ↑ Jihad Final Reckoning p. 97
- ↑ Jihad Final Reckoning p. 97
- ↑ Jihad Final Reckoning p. 97
- ↑ Jihad Final Reckoning p. 56
- ↑ To Ride the Chimaera p. 06
- ↑ Historical Liberation of Terra 2 p. 48
- ↑ Historical Liberation of Terra 2 p. 38
- ↑ Broken Blade p. 13
- ↑ Handbook: House Steiner, p. 142-143, "Bowie and Ioto Profiles"
- ↑ First Succession War, p. 61, "The War of Raids: House Steiner's Succession War"
- ↑ Jihad Hot Spots 3070 p. 43
- ↑ Jihad Final Reckoning p. 85
- ↑ A Technical Readout 3067 p. 214
- ↑ Jihad Final Reckoning p. 85
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 114
- ↑ Jihad Final Reckoning p. 113
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 40
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 43
- ↑ Interestellar Expeditions: Interstellar Players 3 p. 27
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 25
- ↑ Interstellar Expeditions: Interstellar Players 3 p. 69
- ↑ Explorer Corps (Sourcebook) p. 20