Difference between revisions of "Rules Level 2"

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* [[Artemis IV]] Fire Control System
 
* [[Artemis IV]] Fire Control System
 
* [[Cargo Space]]
 
* [[Cargo Space]]
* [[C3 Network|C³ Master/Base]]
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* [[C3 network|C³ master/base]]
* [[C3 Network|C³ Slave]]
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* [[C3 network|C³ slave]]
* [[C3 Network|C³i]]
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* [[C3 network|C³i]]
 
* [[CASE|Cellular Ammunition Storage Equipment (CASE)]]  
 
* [[CASE|Cellular Ammunition Storage Equipment (CASE)]]  
 
* [[ECM Suite]]
 
* [[ECM Suite]]

Revision as of 15:07, 30 June 2022

This article is about the BattleTech rules category. For the Com Guard military formation, see Level II.


The second BattleTech Rules Level/BMRR introduced by FASA, Level Two represents the level of technology available in the Inner Sphere during the Star League and the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units and rules last published in BattleTech Master Rules Revised Edition, AeroTech 2: Revised Edition & Combat Equipment. In addition to the Technology of the Star League and the technical rennaisance, Rules level 2 adds Infantry, Combat Vehicles, Support Vehicles, Conventional Fighters and AeroSpace Fighters to the BattleMechs that were the only unit type allowed in Rules Level 1 Play.

Rules Level 1 Weapons and Equipment

  • Rules Level 2 is inclusive of all Rules Level 1 equipment.

Rules Level 2 Additions to Tournament Rules Equipment

Rules Level 2 Additions to Tournament Rules Weapons

Physical Weapons

Ballistic Weapons

Energy Weapons


Missile Weapons

Rules Level 2 Non–Tournament Rules Equipment

  • N/A

Rules Level 2 Non–Tournament Rules Weapons

Category:Artillery Weapons

Ballistic Weapons

Energy Weapons

Minefields

Missile Weapons