Difference between revisions of "Blood Asp (Star Adder)"

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*2x [[Medium Pulse Laser]]s
 
*2x [[Medium Pulse Laser]]s
 
*1x [[Streak SRM-6]]
 
*1x [[Streak SRM-6]]
|BV (1.0)=2,295<ref name=CO>''Combat Operations'', p. 118</ref>
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|BV (1.0)=2,295<ref name=CO>''Combat Operations'', p. 118</ref><ref>''Record Sheets: 3060'', p. 217</ref>
 
|BV (2.0)=2,654<ref>''Record Sheets: 3060 Unabridged'', p. 274</ref>
 
|BV (2.0)=2,654<ref>''Record Sheets: 3060 Unabridged'', p. 274</ref>
 
}}
 
}}
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==Alternate Configurations==
 
==Alternate Configurations==
* Alt. Config. A - This configuration is built for assault. It uses an advanced [[Targeting Computer]] to guide a pair of [[ER PPC]]s and two [[Heavy Large Laser]]s. Eleven additional heat sinks fail to keep this configuration cool, even with the addition of enough [[jump jet]]s to leap ninety meters at a time. It also incorporates an [[ECM Suite]] to protect itself from enemy electronics.<ref name=TRO183 /> BV (1.0) = 2,901<ref name=CO />, BV (2.0) = 3,452<ref>''Record Sheets: 3060 Unabridged'', p. 275</ref>
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* Alt. Config. A - This configuration is built for assault. It uses an advanced [[Targeting Computer]] to guide a pair of [[ER PPC]]s and two [[Heavy Large Laser]]s. Eleven additional heat sinks fail to keep this configuration cool, even with the addition of enough [[jump jet]]s to leap ninety meters at a time. It also incorporates an [[ECM Suite]] to protect itself from enemy electronics.<ref name=TRO183 /> BV (1.0) = 2,901<ref name=CO /><ref>''Record Sheets: 3060'', p. 218</ref>, BV (2.0) = 3,452<ref>''Record Sheets: 3060 Unabridged'', p. 275</ref>
  
* Alt. Config. B - The second alternate configuration is a fire-support design that uses a [[Gauss Rifle]] and a pair of [[LRM-20]]s with [[Artemis IV FCS|Artemis IV Fire Control Systems]]. In case an enemy unit gets close, it mounts four [[Medium Pulse Laser]]s and an [[ECM Suite]]. Two additional heat sinks ensure this design stays cool.<ref name=TRO182 /><ref name=TRO183>''Technical Readout: 3060'', p. 183</ref> BV (1.0) = 2,662<ref name=CO />, BV (2.0) = 2,885<ref>''Record Sheets: 3060 Unabridged'', p. 276</ref>
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* Alt. Config. B - The second alternate configuration is a fire-support design that uses a [[Gauss Rifle]] and a pair of [[LRM-20]]s with [[Artemis IV FCS|Artemis IV Fire Control Systems]]. In case an enemy unit gets close, it mounts four [[Medium Pulse Laser]]s and an [[ECM Suite]]. Two additional heat sinks ensure this design stays cool.<ref name=TRO182 /><ref name=TRO183>''Technical Readout: 3060'', p. 183</ref> BV (1.0) = 2,662<ref name=CO /><ref>''Record Sheets: 3060'', p. 219</ref>, BV (2.0) = 2,885<ref>''Record Sheets: 3060 Unabridged'', p. 276</ref>
  
* Alt. Config. C - This ammunition-dependent version uses a pair of [[Ultra Autocannon/10]]s and an [[LB 20-X AC]] for close-range duels, which its dearth of ammunition further reinforces. It mounts a lone [[ER Large Laser]] for long-range support.<ref name=TRO183 /> BV (1.0) = 1,969<ref name=CO />, BV (2.0) = 2,270<ref>''Record Sheets: 3060 Unabridged'', p. 277</ref>
+
* Alt. Config. C - This ammunition-dependent version uses a pair of [[Ultra Autocannon/10]]s and an [[LB 20-X AC]] for close-range duels, which its dearth of ammunition further reinforces. It mounts a lone [[ER Large Laser]] for long-range support.<ref name=TRO183 /> BV (1.0) = 1,969<ref name=CO /><ref>''Record Sheets: 3060'', p. 220</ref>, BV (2.0) = 2,270<ref>''Record Sheets: 3060 Unabridged'', p. 277</ref>
  
* Alt. Config. D - The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three [[Ultra Autocannon/2]]s. A pair of [[Heavy Medium Laser]]s enable the 'Mech to remain useful after it has run out of ammo.<ref name=TRO183 /> BV (1.0) = 1,977<ref name=CO />, BV (2.0) = 2,396<ref>''Record Sheets: 3060 Unabridged'', p. 278</ref>
+
* Alt. Config. D - The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three [[Ultra Autocannon/2]]s. A pair of [[Heavy Medium Laser]]s enable the 'Mech to remain useful after it has run out of ammo.<ref name=TRO183 /> BV (1.0) = 1,977<ref name=CO /><ref>''Record Sheets: 3060'', p. 221</ref>, BV (2.0) = 2,396<ref>''Record Sheets: 3060 Unabridged'', p. 278</ref>
  
* Alt. Config. E - This configuration makes use of [[ATM]]s in the form of four [[ATM 3]]s. A single ton of ammunition for each pair does not allow the weapons to make the most of their flexibility. A Targeting Computer guides paired ER PPCs and Medium Pulse Lasers. Four jump jets enable the ''Blood Asp'' E to vault one hundred-twenty meters into the air, while additional heat sinks keep heat levels within reasonable levels.{{cn}} BV (1.0) = 3,042<ref name=CO />, BV (2.0) = 3,179<ref>''Record Sheets: 3060 Unabridged'', p. 279</ref>
+
* Alt. Config. E - This configuration makes use of [[ATM]]s in the form of four [[ATM 3]]s. A single ton of ammunition for each pair does not allow the weapons to make the most of their flexibility. A Targeting Computer guides paired ER PPCs and Medium Pulse Lasers. Four jump jets enable the ''Blood Asp'' E to vault one hundred-twenty meters into the air, while additional heat sinks keep heat levels within reasonable levels. BV (1.0) = 3,042<ref name=CO />, BV (2.0) = 3,179<ref>''Record Sheets: 3060 Unabridged'', p. 279</ref>
  
 
* Alt. Config. F - Developed during the Jihad, this configuration is designed for close-quarters combat. The ''Blood Asp'' has been given four [[Streak SRM-6]] launchers with three tons of ammunition, and a pair of Medium Pulse Lasers and AP Gauss Rifles for short range combat. For medium and long range, it mounts two [[ER PPC]]s and a single [[Plasma Cannon]] with a ton ammo. To cope with the heat buildup, the 'Mech has been given an additional five Double Heat Sinks. BV (2.0) = 2,908<ref>''Record Sheets: 3060 Unabridged'' p. 280</ref>  
 
* Alt. Config. F - Developed during the Jihad, this configuration is designed for close-quarters combat. The ''Blood Asp'' has been given four [[Streak SRM-6]] launchers with three tons of ammunition, and a pair of Medium Pulse Lasers and AP Gauss Rifles for short range combat. For medium and long range, it mounts two [[ER PPC]]s and a single [[Plasma Cannon]] with a ton ammo. To cope with the heat buildup, the 'Mech has been given an additional five Double Heat Sinks. BV (2.0) = 2,908<ref>''Record Sheets: 3060 Unabridged'' p. 280</ref>  
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==Bibliography==
 
==Bibliography==
*''[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]''
+
*''[[Master Unit List: Battle Values]''
 
*''[[Combat Operations]]''
 
*''[[Combat Operations]]''
 
*''[[Record Sheets: 3060]]''
 
*''[[Record Sheets: 3060]]''

Revision as of 22:55, 10 October 2012

Blood Asp (Star Adder)
Blood Asp
Production information
Manufacturer Clan Star Adder
Production Year 3059[1]
Model Prime
Class Assault
Cost 29,416,750 C-bills
Technical specifications
Mass 90 tons
Chassis Type MAES-90 Light
Armor Forging ZZ7 Ceramic Plate
Engine Consolidated 360 XL Fusion
Speed 65 km/h
Jump Jets None
Armament
BV (1.0) 2,295[2][3]
BV (2.0) 2,654[4]


Description

Created by Clan Star Adder as an insult to their enemies, Clan Blood Spirit, the Blood Asp has a large amount of available space for its size. Based on the Kingfisher, the Blood Asp adds an XL Engine, but space constraints forced the replacement of the Kingfisher's Ferro-Fibrous armor with standard plate. The Blood Asp incorporates sixteen tons of this armor and fourteen double heat sinks in the base chassis. One of the first 'Mechs to field breakthrough Heavy Laser technology, the Blood Asp proves to be an offensive powerhouse. Delivering incredible damage at all ranges, the Blood Asp makes short work of any enemy regardless of size.[5]

Armament

The Blood Asp's primary weapons are a pair of Gauss Rifles that can strip off a ton of armor at the range of six hundred and sixty meters, though they do not have a lot of ammunition, so MechWarriors must be sparing with their shots. These are backed up by four Heavy Medium Lasers, a pair of Medium Pulse Lasers, and a Streak SRM-6 for close-range work. To aid in heat dissipation, the primary configuration incorporates four additional heat sinks.[5]

Alternate Configurations

  • Alt. Config. A - This configuration is built for assault. It uses an advanced Targeting Computer to guide a pair of ER PPCs and two Heavy Large Lasers. Eleven additional heat sinks fail to keep this configuration cool, even with the addition of enough jump jets to leap ninety meters at a time. It also incorporates an ECM Suite to protect itself from enemy electronics.[6] BV (1.0) = 2,901[2][7], BV (2.0) = 3,452[8]
  • Alt. Config. D - The fifth configuration is similar to the primary, though it is more geared to long-range support. It uses a Gauss Rifle, two ER Large Lasers, and three Ultra Autocannon/2s. A pair of Heavy Medium Lasers enable the 'Mech to remain useful after it has run out of ammo.[6] BV (1.0) = 1,977[2][13], BV (2.0) = 2,396[14]
  • Alt. Config. E - This configuration makes use of ATMs in the form of four ATM 3s. A single ton of ammunition for each pair does not allow the weapons to make the most of their flexibility. A Targeting Computer guides paired ER PPCs and Medium Pulse Lasers. Four jump jets enable the Blood Asp E to vault one hundred-twenty meters into the air, while additional heat sinks keep heat levels within reasonable levels. BV (1.0) = 3,042[2], BV (2.0) = 3,179[15]
  • Alt. Config. F - Developed during the Jihad, this configuration is designed for close-quarters combat. The Blood Asp has been given four Streak SRM-6 launchers with three tons of ammunition, and a pair of Medium Pulse Lasers and AP Gauss Rifles for short range combat. For medium and long range, it mounts two ER PPCs and a single Plasma Cannon with a ton ammo. To cope with the heat buildup, the 'Mech has been given an additional five Double Heat Sinks. BV (2.0) = 2,908[16]
  • Alt. Config. G - Another configuration that premiered during the relentless fighting of the Jihad era, variant G centers around the new Hyper Assault Gauss Rifle technology. A massive Class 40 Hyper Assault Gauss Rifle has been fitted in the left Arm and part of the left torso, along with four tons of ammunition. As its alternative weapons, the 'Mech includes a pair of ER Large Lasers split between its right arm and right torso, and a pair of Medium Pulse Lasers and Heavy Medium Lasers. Its direct fire weapons are backed up by a Targeting Computer for increased accuracy. To help cope with heat, it has also been provided with an additional three Double Heat Sinks. BV (2.0) = 3,192[17]

Apocryphal Configurations

  • In the MechAssault series, the Blood Asp also wields two Plasma PPCs and has a variant known as the Star Adder, the only reference to this alternate name.

Gallery

References

  1. MUL online date for the Blood Asp (Star Adder)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Combat Operations, p. 118
  3. Record Sheets: 3060, p. 217
  4. Record Sheets: 3060 Unabridged, p. 274
  5. 5.0 5.1 5.2 Technical Readout: 3060, p. 182
  6. 6.0 6.1 6.2 6.3 Technical Readout: 3060, p. 183
  7. Record Sheets: 3060, p. 218
  8. Record Sheets: 3060 Unabridged, p. 275
  9. Record Sheets: 3060, p. 219
  10. Record Sheets: 3060 Unabridged, p. 276
  11. Record Sheets: 3060, p. 220
  12. Record Sheets: 3060 Unabridged, p. 277
  13. Record Sheets: 3060, p. 221
  14. Record Sheets: 3060 Unabridged, p. 278
  15. Record Sheets: 3060 Unabridged, p. 279
  16. Record Sheets: 3060 Unabridged p. 280
  17. Record Sheets: 3060 Unabridged p. 281 - G Configuration for the Blood Asp.

Bibliography