Difference between revisions of "MechWarrior Online Legends"

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'''''MechWarrior''''' is an upcoming action simulation game currently under development by [[Piranha Games]] and [[Smith & Tinker]] for [[Microsoft]] Windows and [[w:Xbox 360|Xbox 360]]. This game is essentially a reboot of the franchise, with the storyline taking place before the original [[MechWarrior (1989 Video Game)|MechWarrior]]. Development of the game is being led by two main project leaders, [[Jordan Weisman]] from Smith & Tinker and [[Russ Bullock]], president of Piranha Games.
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{{ApocryphalProduct}}
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'''''MechWarrior''''' is an upcoming [[BattleTech]]-themed simulation game currently under development by [[Piranha Games]] and [[Smith & Tinker]] for [[w:Microsoft Windows|Microsoft Windows]] and [[w:Xbox 360|Xbox 360]]. It was originally intended as a re-boot of the ''[[MechWarrior (video games)|MechWarrior]]'' series of computer games and announced as "''MechWarrior''" (frequently referred to as "MechWarrior V" by fans, as the series had four previous installments).
  
==Story==
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As of yet, the game—announced as an online, free-to-play multi-player game—has not been launched.
The story takes place near the end of the Third Succession War in the year [[3015]] just before [[List of BattleTech characters#Hanse Davion|Hanse Davion]] comes into power. The main protagonist is [[Adrian Khol]], fourth son of the noble family who rules the [[Federated Suns]] world of [[Deshler]] in the name of House Davion. Although in training as a MechWarrior, Adrian never takes his training and duties seriously, until the day [[House Kurita]] launches a massive invasion to re-conquer Deshler and the surrounding planets of the region, wiping out his entire family. Spared from the massacre during a make-up test for 'Mech training, Adrian eventually changes his thinking and takes up responsibility against the rebels who killed his family and takes his place as successor of the family throne.
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==Canonicity==
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When asked, BattleTech [[Line Developer]] [[Herbert A. Beas II]] stated in an official chat that the game would not be [[canon]]ical per se<ref>Chat transcript found [http://bg.battletech.com/forums/index.php/topic,13007.0.html here]; see also transcript on [[Talk:MechWarrior Online|this article's Talk page]]</ref>.
  
 
==Development==
 
==Development==
[[Jordan Weisman]], founder of Smith & Tinker and previously founder of the disbanded [[FASA|FASA Corporation]] which worked on the [[MechWarrior]] series, negotiated the license back from [[Microsoft]] after the software giant left the property idle for years, since their last foray with the ''[[MechAssault]]'' series. Russ Bullock from Piranha Games was a long time fan of the series and wanted to start a joint collaboration with Weisman. He contacted Weisman to develop a prototype project that eventually became the new iteration in the ''MechWarrior'' series. Production of the new ''MechWarrior'' game first began on October 2008, where the two studios started discussing the project on pen and paper. After coming up with a presentation for a prototype scenario, both studios began ramping up a full-time team to work on the new game in March 2009.
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[[Jordan Weisman]], co-creator of BattleTech and co-founder of [[FASA]], is also the founder of the software firm Smith & Tinker. He negotiated the BattleTech/MechWarrior license back from [[Microsoft]] who had left the property idle for years. Russ Bullock from Piranha Games was a long time fan of the series and wanted to start a joint collaboration with Weisman. He contacted Weisman to develop a prototype project that would become the new iteration in the ''MechWarrior'' series of video games. Production of the new ''MechWarrior'' game first began on October 2008, where the two studios started discussing the project on pen and paper. After coming up with a presentation for a prototype scenario, both studios began ramping up a full-time team to work on the new game in March 2009.
  
An official trailer was released on July 9, 2009 and  revealed exclusively on [[w:IGN|IGN]], using in game footage. The point of view shows a [[Warhammer]] moving through a cityscape on the planet Deshler, and takes down a [[Jenner]] by collapsing the building it's standing on. It encounters a formidable [[Atlas]] and engages it in battle, but eventually loses the fight. The pilot ejects from the doomed mech after the core breaches.  The core burst whitewashes the screen, and the trailer ends with the game's logo.
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A trailer with supposed in-game footage was released on 9 July, 2009, depicting a ''[[Warhammer]]'' fighting invaders on [[Deshler]] in [[3015]]. This storyline/setting has since been abandoned for the game (see below).
  
==Marketing==
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==Game storyline==
Following the announcement of the Reboot Smith & Tinker revealed that Mechwarrior 4 Vengeance and its many expansions( Clan mech pack, Inner Sphere mech pack, Mekpak 1-3, Black Knight, and Mercenaries) would be available to download for free through MekTek.net in honor of the 20th anniversary of the Mechwarrior series. The re-release of Mechwarrior 4 has inspired many retired mechwarrior veterans to come back and show publishers that not only is there a market for this kind of game genre but a thriving community of avid fans.
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Originally, the game was envisioned to be set on the [[Federated Suns]] planet Deshler around the year 3015; the player would play as Adrian Khol, fourth son of the ruling noble family and only survivor when [[House Kurita]] launches an invasion on the planet.
  
==Featured BattleMechs==
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This concept was abandoned when the game's development was resumed near the end of 2011 after a year-long lull. The reworked concept now aims to produce a multi-player online game with a setting starting out just before the [[Clan Invasion]], and then following the in-universe timeline at a pace of one day per real day.
Details of BattleMechs to be included in the game are yet to be released but three 'Mechs have appeared so in trailers.
 
  
* ''[[Atlas (BattleMech)|Atlas]]''
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==References==
* ''[[Hunchback]]''
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<references />
* ''[[Jenner]]''
 
* ''[[Warhammer]]''
 
  
 
==Media==
 
==Media==
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:''The text in this article is based on [http://en.wikipedia.org/w/index.php?title=MechWarrior_(reboot)&oldid=305283701 this revision] of the [http://en.wikipedia.org/wiki/MechWarrior_(reboot) Wikipedia article "MechWarrior (reboot)]" used under the terms of the GNU Free Documentation License. See the BattleTechWiki's [[BattleTechWiki:Copyrights|copyright]] notice.''
 
:''The text in this article is based on [http://en.wikipedia.org/w/index.php?title=MechWarrior_(reboot)&oldid=305283701 this revision] of the [http://en.wikipedia.org/wiki/MechWarrior_(reboot) Wikipedia article "MechWarrior (reboot)]" used under the terms of the GNU Free Documentation License. See the BattleTechWiki's [[BattleTechWiki:Copyrights|copyright]] notice.''
 
  
 
[[Category:Video Games]]
 
[[Category:Video Games]]

Revision as of 06:23, 25 November 2011

MechWarrior is an upcoming BattleTech-themed simulation game currently under development by Piranha Games and Smith & Tinker for Microsoft Windows and Xbox 360. It was originally intended as a re-boot of the MechWarrior series of computer games and announced as "MechWarrior" (frequently referred to as "MechWarrior V" by fans, as the series had four previous installments).

As of yet, the game—announced as an online, free-to-play multi-player game—has not been launched.

Canonicity

When asked, BattleTech Line Developer Herbert A. Beas II stated in an official chat that the game would not be canonical per se[1].

Development

Jordan Weisman, co-creator of BattleTech and co-founder of FASA, is also the founder of the software firm Smith & Tinker. He negotiated the BattleTech/MechWarrior license back from Microsoft who had left the property idle for years. Russ Bullock from Piranha Games was a long time fan of the series and wanted to start a joint collaboration with Weisman. He contacted Weisman to develop a prototype project that would become the new iteration in the MechWarrior series of video games. Production of the new MechWarrior game first began on October 2008, where the two studios started discussing the project on pen and paper. After coming up with a presentation for a prototype scenario, both studios began ramping up a full-time team to work on the new game in March 2009.

A trailer with supposed in-game footage was released on 9 July, 2009, depicting a Warhammer fighting invaders on Deshler in 3015. This storyline/setting has since been abandoned for the game (see below).

Game storyline

Originally, the game was envisioned to be set on the Federated Suns planet Deshler around the year 3015; the player would play as Adrian Khol, fourth son of the ruling noble family and only survivor when House Kurita launches an invasion on the planet.

This concept was abandoned when the game's development was resumed near the end of 2011 after a year-long lull. The reworked concept now aims to produce a multi-player online game with a setting starting out just before the Clan Invasion, and then following the in-universe timeline at a pace of one day per real day.

References

  1. Chat transcript found here; see also transcript on this article's Talk page

Media



The text in this article is based on this revision of the Wikipedia article "MechWarrior (reboot)" used under the terms of the GNU Free Documentation License. See the BattleTechWiki's copyright notice.