Difference between revisions of "Illumination Arrow Missile"

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[[File:Arrow4 Illumination.jpg|190px|right|thumb|Illumination missile]]
 
[[File:Arrow4 Illumination.jpg|190px|right|thumb|Illumination missile]]
 
==Description==
 
==Description==
'''Illumination Arrow Missiles''' are a variation of [[Arrow IV]] missiles first developed by the [[Terran Hegemony]] in [[2621]] and recovered by the [[Capellan Confederation]] in [[3047]].<ref>''Tactical Operations'' p.354''</ref>  Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent.  Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.
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'''Illumination Arrow Missiles''' are a variation of [[Arrow IV]] missiles first developed by the [[Terran Hegemony]] in [[2621]] and recovered by the [[Capellan Confederation]] in [[3047]]. Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent.  Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.<ref name=TO355>''Tactical Operations'' p. 355''</ref>
  
 
==Notes==
 
==Notes==
 
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<div class="gamerules">
 
===Game Rules===
 
===Game Rules===
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.
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Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.<ref name=TO355/>
 
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*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
  
[[Category:Technology]]
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[[Category:Technology|Illumination Arrow Missile]]
[[Category:Alternate Ammunition]]
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[[Category:Alternate Ammunition|Illumination Arrow Missile]]

Revision as of 19:24, 9 October 2011

Illumination missile

Description

Illumination Arrow Missiles are a variation of Arrow IV missiles first developed by the Terran Hegemony in 2621 and recovered by the Capellan Confederation in 3047. Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.[1]

Notes

Game Rules

Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.[1]

References

  1. 1.0 1.1 Tactical Operations p. 355

Bibliography