Difference between revisions of "Illumination Arrow Missile"
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[[File:Arrow4 Illumination.jpg|190px|right|thumb|Illumination missile]] | [[File:Arrow4 Illumination.jpg|190px|right|thumb|Illumination missile]] | ||
==Description== | ==Description== | ||
− | '''Illumination Arrow Missiles''' are a variation of [[Arrow IV]] missiles first developed by the [[Terran Hegemony]] in [[2621]] and recovered by the [[Capellan Confederation]] in [[3047]]. | + | '''Illumination Arrow Missiles''' are a variation of [[Arrow IV]] missiles first developed by the [[Terran Hegemony]] in [[2621]] and recovered by the [[Capellan Confederation]] in [[3047]]. Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.<ref name=TO355>''Tactical Operations'' p. 355''</ref> |
==Notes== | ==Notes== | ||
<div class="gamerules"> | <div class="gamerules"> | ||
===Game Rules=== | ===Game Rules=== | ||
− | Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area. | + | Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.<ref name=TO355/> |
</div> | </div> | ||
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*''[[Tactical Operations]]'' | *''[[Tactical Operations]]'' | ||
− | [[Category:Technology]] | + | [[Category:Technology|Illumination Arrow Missile]] |
− | [[Category:Alternate Ammunition]] | + | [[Category:Alternate Ammunition|Illumination Arrow Missile]] |
Revision as of 19:24, 9 October 2011
Description
Illumination Arrow Missiles are a variation of Arrow IV missiles first developed by the Terran Hegemony in 2621 and recovered by the Capellan Confederation in 3047. Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.[1]
Notes
Game Rules
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.[1]