Difference between revisions of "Illumination Shell"
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==Description== | ==Description== | ||
− | '''Illumination Shells''' are special munitions fired by [[Long Tom]], [[Sniper Artillery Piece|Sniper]] and [[Thumper Artillery Piece|Thumper]] artillery. Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. | + | '''Illumination Shells''' are special munitions fired by [[Long Tom]], [[Sniper Artillery Piece|Sniper]] and [[Thumper Artillery Piece|Thumper]] artillery. Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.<ref name=TO355>''Tactical Operations'', p. 355</ref> |
==Notes== | ==Notes== | ||
<div class="gamerules"> | <div class="gamerules"> | ||
===Game Rules=== | ===Game Rules=== | ||
− | Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area. | + | Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.<ref name=TO355/> |
</div> | </div> | ||
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*''[[Tactical Operations]]'' | *''[[Tactical Operations]]'' | ||
− | [[Category:Technology]] | + | [[Category:Technology|Illumination Shell]] |
− | [[Category:Artillery Munitions]] | + | [[Category:Artillery Munitions|Illumination Shell]] |
Revision as of 18:55, 9 October 2011
Description
Illumination Shells are special munitions fired by Long Tom, Sniper and Thumper artillery. Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.[1]
Notes
Game Rules
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.[1]