Difference between revisions of "Illumination Shell"

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==Description==
 
==Description==
'''Illumination Shells''' are special munitions fired by [[Long Tom]], [[Sniper Artillery Piece|Sniper]] and [[Thumper Artillery Piece|Thumper]] artillery.  Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent.<ref>''Tactical Operations'', p. 355</ref>  Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.
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'''Illumination Shells''' are special munitions fired by [[Long Tom]], [[Sniper Artillery Piece|Sniper]] and [[Thumper Artillery Piece|Thumper]] artillery.  Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.<ref name=TO355>''Tactical Operations'', p. 355</ref>
  
 
==Notes==
 
==Notes==
 
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<div class="gamerules">
 
===Game Rules===
 
===Game Rules===
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.
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Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.<ref name=TO355/>
 
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*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
  
[[Category:Technology]]
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[[Category:Technology|Illumination Shell]]
[[Category:Artillery Munitions]]
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[[Category:Artillery Munitions|Illumination Shell]]

Revision as of 18:55, 9 October 2011

Description

Illumination Shells are special munitions fired by Long Tom, Sniper and Thumper artillery. Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.[1]

Notes

Game Rules

Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.[1]

References

  1. 1.0 1.1 Tactical Operations, p. 355

Bibliography