Difference between revisions of "ATM 12"
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| Ammo Cost (per ton) = 75,000 | | Ammo Cost (per ton) = 75,000 | ||
| BV (1.0) = 212 | | BV (1.0) = 212 | ||
+ | | BV (2.0) = 212 | ||
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*''[[Field Manual: Warden Clans]]'' | *''[[Field Manual: Warden Clans]]'' | ||
*''[[Total Warfare]]'' | *''[[Total Warfare]]'' | ||
+ | *''[[TechManual]]'' | ||
− | [[Category:Weapons]] | + | [[Category:Weapons|ATM 99]] |
Revision as of 11:56, 9 October 2007
ATM 12 | |
Production information | |
Type | Missile |
Tech Base | Clan |
Year Availability | 3060 |
Technical specifications | |
Heat | 8 |
Damage | 3/2/1 per missile |
Minimum Range | 0/4/4 |
Short Range | 3/5/9 |
Medium Range | 6/10/18 |
Long Range | 9/15/27 |
Tons | 7 |
Critical Slots | 5 |
Ammo Per Ton | 5 |
Cost (unloaded) | 350,000 |
Ammo Cost (per ton) | 75,000 |
BV (1.0) | 212 |
BV (2.0) | 212 |
Description
The Advanced Tactical Missile system (ATM) was developed by Clan Coyote from 3053 to 3060 and allows its users to choose between three different types of ammunition. ATMs also include an integral Artemis IV Fire Control System. The standard ammo deals two points per missile, like a short-range missile, but has a longer range, albeit with a minimum due to the multi-stage nature of the missiles. The Extended Range ammo has a correspondingly longer range, with the same multi-stage missile's minimum range, though it deals only one point of damage per missile. The High Explosive version has a much shorter range since it trades the booster for increased power. This removes the minimum range and allows the missile to deal three points of damage. For clarity:
Ammo Type | Min. | Short | Med. | Long | Damage |
---|---|---|---|---|---|
Standard | 4 | 5 | 10 | 15 | 2/missile |
ER | 4 | 9 | 18 | 27 | 1/missile |
HE | 0 | 3 | 6 | 9 | 3/missile |
The ATM 12 is the largest and bulkiest of the ATMs, capable of firing twelve missiles.
Models
As this is only produced by the Clans, there are no Inner Sphere models.