Editing Virtual Reality Piloting Pod

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The Virtual Reality Piloting Pod was a highly advanced cockpit design that allowed for the pilot to function at a higher level of efficiency. (This resulted in a -1 modifier to gunnery, -2 modifier to piloting skill and +3 to initiative using optional Solaris VII initiative  rules.) <ref>''Unbound'', p. 67</ref> The drawbacks of the system were relatively minor. Mechwarrior's had to get used to the advanced interface of the VRPP, with a solid day of training they could gain the advantages. Otherwise they suffered a +2 to the gunnery and piloting skill rolls, which will the bonuses of inherent in the advanced system working out to just a +1 to gunnery penalty. <ref>''Unbound'', p. 67</ref>
 
The Virtual Reality Piloting Pod was a highly advanced cockpit design that allowed for the pilot to function at a higher level of efficiency. (This resulted in a -1 modifier to gunnery, -2 modifier to piloting skill and +3 to initiative using optional Solaris VII initiative  rules.) <ref>''Unbound'', p. 67</ref> The drawbacks of the system were relatively minor. Mechwarrior's had to get used to the advanced interface of the VRPP, with a solid day of training they could gain the advantages. Otherwise they suffered a +2 to the gunnery and piloting skill rolls, which will the bonuses of inherent in the advanced system working out to just a +1 to gunnery penalty. <ref>''Unbound'', p. 67</ref>
  
However the Interstellar Operations version doesn't apply the bonuses if a warrior is unused to the system until they get used to the system the penalties override the benefits until they adjust to the use of the system.
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However the Interstellar Operations version doesn't have apply inherent bonuses if a warrior is unused to the system until they get used to the system the penalties override the benefits until they adjust to the use of the system.
  
 
If hit by a [[TSEMP]], [[BattleMech Taser]], an EMP mine, or hostile ECM, the VRPP-equipped 'Mech becomes completely blinded.<ref>''Interstellar Operations'', p. 69</ref> The blinded 'Mech cannot use any weapon, and also replaces the -2 Piloting Skill modifier with a +3 Piloting modifier. These penalties remain as long as the unit is exposed to the disruptive effects. Friendly units can provide ECCM support to the VRPP-equipped 'Mech, but the interference generated replaces the VRPP bonuses with a +2 modifier to Gunnery and Piloting.<ref name=iop70>''Interstellar Operations'', p. 70</ref>
 
If hit by a [[TSEMP]], [[BattleMech Taser]], an EMP mine, or hostile ECM, the VRPP-equipped 'Mech becomes completely blinded.<ref>''Interstellar Operations'', p. 69</ref> The blinded 'Mech cannot use any weapon, and also replaces the -2 Piloting Skill modifier with a +3 Piloting modifier. These penalties remain as long as the unit is exposed to the disruptive effects. Friendly units can provide ECCM support to the VRPP-equipped 'Mech, but the interference generated replaces the VRPP bonuses with a +2 modifier to Gunnery and Piloting.<ref name=iop70>''Interstellar Operations'', p. 70</ref>

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