Editing VTOL
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==Movement== ==Movement==
− VTOLs can move not only forward and backward, as [['Mech]]s and [[Combat Vehicle|tanks]], but also up and down elevation levels. Each elevation change costs 1 movement point (MP), as does traversing hexes. + VTOLs can move not only forward and backward, as [['Mech]]s and [[Combat Vehicle|tanks]], but also up and down elevation levels. Each elevation change costs 1 movement point (MP), as does traversing hexes. Elevation changes also count as hexes moved when determining your movement modifier.
− VTOLs moving at flank speed must make a piloting skill roll when executing a turn and continues to move. If the VTOL fails its skill roll, it will sideslip into the next adjacent hex on its previous vector of movement. If a VTOL accidentally sideslips into woods or other solid terrain features, the VTOL crashes. The VTOL avoids crashing if it is at a higher elevation level than the terrain features. + VTOLs moving at flank speed must make a piloting skill roll when executing a turn. If the VTOL fails its skill roll, it will sideslip into the next adjacent hex on its previous vector of movement. If a VTOL accidentally sideslips into woods or other solid terrain features, the VTOL crashes. The VTOL avoids crashing if it is at a higher elevation level than the terrain features.
==Crashing== ==Crashing==
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==Movement== | ==Movement== | ||
− | VTOLs can move not only forward and backward, as [['Mech]]s and [[Combat Vehicle|tanks]], but also up and down elevation levels. Each elevation change costs 1 movement point (MP), as does traversing hexes. | + | VTOLs can move not only forward and backward, as [['Mech]]s and [[Combat Vehicle|tanks]], but also up and down elevation levels. Each elevation change costs 1 movement point (MP), as does traversing hexes. Elevation changes also count as hexes moved when determining your movement modifier. |
− | VTOLs moving at flank speed must make a piloting skill roll when executing a turn | + | VTOLs moving at flank speed must make a piloting skill roll when executing a turn. If the VTOL fails its skill roll, it will sideslip into the next adjacent hex on its previous vector of movement. If a VTOL accidentally sideslips into woods or other solid terrain features, the VTOL crashes. The VTOL avoids crashing if it is at a higher elevation level than the terrain features. |
==Crashing== | ==Crashing== |