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Editing Talk:Autocannon/2

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Regarding the in-game function of standard 2, 5, 10, and 20 ACs:  compared to the alternatives, ACs are a poor alternative to missiles and lasers, even taking heat into account.  Consider the Large Laser versus the AC/10.  The AC/10 gives you a better heat to damage ratio, but at what cost?  12 tons plus at least one more ton of ammunition.  If you invested a total of 12 tons into a Large Laser, you spend 5 for the laser, and 7 for heat sinks.  That amounts to 8 damage and 1 heat at the same range, with fewer critical slots taken up.  On top of that, the Large Laser costs half the C-Bills of an AC/10.  Apply this same critique to all ACs and you will quickly find that you are much better off going with the alternative weapons.  PLEASE NOTE:  this may or may not apply to more up-to-date ACs. {{unsigned|Kendrick| on 29 August 2008}}
 
Regarding the in-game function of standard 2, 5, 10, and 20 ACs:  compared to the alternatives, ACs are a poor alternative to missiles and lasers, even taking heat into account.  Consider the Large Laser versus the AC/10.  The AC/10 gives you a better heat to damage ratio, but at what cost?  12 tons plus at least one more ton of ammunition.  If you invested a total of 12 tons into a Large Laser, you spend 5 for the laser, and 7 for heat sinks.  That amounts to 8 damage and 1 heat at the same range, with fewer critical slots taken up.  On top of that, the Large Laser costs half the C-Bills of an AC/10.  Apply this same critique to all ACs and you will quickly find that you are much better off going with the alternative weapons.  PLEASE NOTE:  this may or may not apply to more up-to-date ACs. {{unsigned|Kendrick| on 29 August 2008}}
  

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