Editing Pirates
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===Aerospace=== ===Aerospace===
− *This branch is crucial to any pirate group. Before they can board a DropShip the brigands must destroy the defending force's DropShips and fighters. Their elite pilots prefer designs with high thrust, because the green pilots operate in larger groups. + *This branch is crucial to any pirate group. Before they can board a DropShip the brigands must destroy the defending force's DropShips and fighters. Their elite pilots prefer designs with high trust, because the green pilots operate in larger groups.
*The DropShip and [[JumpShip]]s are another problem for them. In normal cases they need two: one for transport of units and one for transport of loot. The normal crew member is highly skilled in zero combat situations to counterassaults when needed. Many situations demand fast and efficient handling of stolen goods. *The DropShip and [[JumpShip]]s are another problem for them. In normal cases they need two: one for transport of units and one for transport of loot. The normal crew member is highly skilled in zero combat situations to counterassaults when needed. Many situations demand fast and efficient handling of stolen goods.
*JumpShips are the key to any success. The JumpShip navigators are held in high regard by pirate leaders. *JumpShips are the key to any success. The JumpShip navigators are held in high regard by pirate leaders.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
===Aerospace=== | ===Aerospace=== | ||
− | *This branch is crucial to any pirate group. Before they can board a DropShip the brigands must destroy the defending force's DropShips and fighters. Their elite pilots prefer designs with high | + | *This branch is crucial to any pirate group. Before they can board a DropShip the brigands must destroy the defending force's DropShips and fighters. Their elite pilots prefer designs with high trust, because the green pilots operate in larger groups. |
*The DropShip and [[JumpShip]]s are another problem for them. In normal cases they need two: one for transport of units and one for transport of loot. The normal crew member is highly skilled in zero combat situations to counterassaults when needed. Many situations demand fast and efficient handling of stolen goods. | *The DropShip and [[JumpShip]]s are another problem for them. In normal cases they need two: one for transport of units and one for transport of loot. The normal crew member is highly skilled in zero combat situations to counterassaults when needed. Many situations demand fast and efficient handling of stolen goods. | ||
*JumpShips are the key to any success. The JumpShip navigators are held in high regard by pirate leaders. | *JumpShips are the key to any success. The JumpShip navigators are held in high regard by pirate leaders. |