Editing Medium-Range Missile
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==Description== ==Description==
− Compared to other missile types, '''Medium-Range Missiles''' are dead-fire missiles that are fired more like [[autocannon]]s and [[laser]]s. The removal of guidance systems makes each missile more compact, reducing cost and allowing more missiles to be packed in comparison to [[SRM]] and [[LRM]] launchers of similar size and weight. + Compared to other missile types, '''Medium Range Missiles''' are dead-fire missiles that are fired more like [[autocannon]]s and [[laser]]s. The removal of guidance systems makes each missile more compact, reducing cost and allowing more missiles to be packed in comparison to [[SRM]] and [[LRM]] launchers of similar size and weight.
Developed by the Draconis Combine in 3052, reaching production in 3058, and were common in 3063.<ref>''[[Interstellar_Operations|Interstellar Operations p46]]''</ref> Developed by the Draconis Combine in 3052, reaching production in 3058, and were common in 3063.<ref>''[[Interstellar_Operations|Interstellar Operations p46]]''</ref>
− Prior to the development of Medium-Range Missiles, there were also [[Dead-Fire Missiles]], an attempt to increase the damage output of LRMs and SRMs at the expense of range and a lack of guidance systems. + Prior to the development of Medium Range Missiles, there were also [[Dead-Fire Missiles]], an attempt to increase the damage output of LRMs and SRMs at the expense of range and a lack of guidance systems.
==Classification== ==Classification==
− Several types of Medium-Range Missile systems exist. Currently, no Clan version of the MRM exists, but a lighter [[one-shot]] option is available in the form of the [[Rocket Launcher]]. + Several types of Medium Range Missile systems exist. Currently, no Clan version of the MRM exists, but a lighter [[one-shot]] option is available in the form of the [[Rocket Launcher]].
===Battle Armor=== ===Battle Armor===
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==Rules== ==Rules==
===Gameplay=== ===Gameplay===
− Unless paired with an [[Apollo FCS]], Medium-Range Missiles will suffer a +1 To-Hit penalty. <ref>''[[BattleMech_Manual]]''</ref> + Unless paired with an [[Apollo FCS]], Medium Range Missiles will suffer a +1 To-Hit penalty. <ref>''[[BattleMech_Manual]]''</ref>
===Construction=== ===Construction===
− Even when playing under Mixed Technology rules, Medium-Range Missiles are explicitly forbidden from being carried by [[ProtoMech]]s.<ref>''[[TechManual]]''</ref> + Even when playing under Mixed Technology rules, Medium Range Missiles are explicitly forbidden from being carried by [[ProtoMech]]s.<ref>''[[TechManual]]''</ref>
</div> </div>
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==Description== | ==Description== | ||
− | Compared to other missile types, '''Medium | + | Compared to other missile types, '''Medium Range Missiles''' are dead-fire missiles that are fired more like [[autocannon]]s and [[laser]]s. The removal of guidance systems makes each missile more compact, reducing cost and allowing more missiles to be packed in comparison to [[SRM]] and [[LRM]] launchers of similar size and weight. |
Developed by the Draconis Combine in 3052, reaching production in 3058, and were common in 3063.<ref>''[[Interstellar_Operations|Interstellar Operations p46]]''</ref> | Developed by the Draconis Combine in 3052, reaching production in 3058, and were common in 3063.<ref>''[[Interstellar_Operations|Interstellar Operations p46]]''</ref> | ||
− | Prior to the development of Medium | + | Prior to the development of Medium Range Missiles, there were also [[Dead-Fire Missiles]], an attempt to increase the damage output of LRMs and SRMs at the expense of range and a lack of guidance systems. |
==Classification== | ==Classification== | ||
− | Several types of Medium | + | Several types of Medium Range Missile systems exist. Currently, no Clan version of the MRM exists, but a lighter [[one-shot]] option is available in the form of the [[Rocket Launcher]]. |
===Battle Armor=== | ===Battle Armor=== | ||
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==Rules== | ==Rules== | ||
===Gameplay=== | ===Gameplay=== | ||
− | Unless paired with an [[Apollo FCS]], Medium | + | Unless paired with an [[Apollo FCS]], Medium Range Missiles will suffer a +1 To-Hit penalty. <ref>''[[BattleMech_Manual]]''</ref> |
===Construction=== | ===Construction=== | ||
− | Even when playing under Mixed Technology rules, Medium | + | Even when playing under Mixed Technology rules, Medium Range Missiles are explicitly forbidden from being carried by [[ProtoMech]]s.<ref>''[[TechManual]]''</ref> |
</div> | </div> | ||