Editing MechWarrior: Dark Age Collectable Miniatures Game

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The rules also improved 'Mechs compared to Dark Age, giving them the option to both move and attack, and decreased the power of artillery.  This encouraged armies to field at least one 'Mech.
 
The rules also improved 'Mechs compared to Dark Age, giving them the option to both move and attack, and decreased the power of artillery.  This encouraged armies to field at least one 'Mech.
  
MechWarrior: Dark Age units were compatible with the MechWarrior: Age of Destruction, though 'Mechs from MechWarrior: Dark Age lacked the customizability of `Mechs from MechWarrior: Age of Destruction as the earlier models were not produced with customiable dials.  WizKids reported from its playtesting that two 'Mechs, one from MechWarrior: Dark Age and one from MechWarrior: Age of Destruction, that share the same point value would generally have similar competitive value.<ref> WizKids MechWarrior: Age of Destructions FAQ (archived) (2004) http://web.archive.org/web/20041010201454/http://www.wizkidsgames.com/mwdarkage/mw_article.asp?cid=39298&frame=products</ref>
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MechWarrior: Dark Age units were compatible with the MechWarrior: Age of Destruction, though 'Mechs from MechWarrior: Dark Age lacked the customizability of `Mechs from MechWarrior: Age of Destruction as the earlier models were not produced with customiable dials.  WizKids reported from its playtesting that two 'Mechs, one from MechWarrior: Dark Age and one from MechWarrior: Age of Destruction, that share the same point value would generally have similar competitive value.
  
 
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