Editing K-F Boom
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<div class="gamerules"> <div class="gamerules">
=== Game Rules === === Game Rules ===
− Critical Hits on K-F Boom: if any portion of the K-F Boom is damaged, it will not allow the unit/element which possess the Boom to travel through hyperspace until the K-F Boom is repaired.<ref>''Strategic Operations'' p. 279, 285, "Aerospace Movement Phase (Outbound Jumps) & Expanded Critical Hit Tables"</ref> + Critical Hits on K-F Boom. Any portion of the K-F Boom is damaged, it will not allow the unit/element which possess the Boom to travel through hyperspace until the K-F Boom is repaired.<ref>''Strategic Operations'' p. 279, 285, "Aerospace Movement Phase (Outbound Jumps) & Expanded Critical Hit Tables"</ref>
− Generally, a K-F Boom takes 60 minutes to 6 hours to repair, depending on equipment being used to repair it.<ref>''Strategic Operations'' pp. 185-186, "Master Repair Table (Continued)"</ref> + Generally, a K-F Boom takes 60 minutes to 6 hours to repair takes damage depending on equipment being used to repair them.<ref>''Strategic Operations'' pp. 185-186, "Master Repair Table (Continued)"</ref>
=== Prototype K-F Boom === === Prototype K-F Boom ===
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<div class="gamerules"> | <div class="gamerules"> | ||
=== Game Rules === | === Game Rules === | ||
− | Critical Hits on K-F Boom | + | Critical Hits on K-F Boom. Any portion of the K-F Boom is damaged, it will not allow the unit/element which possess the Boom to travel through hyperspace until the K-F Boom is repaired.<ref>''Strategic Operations'' p. 279, 285, "Aerospace Movement Phase (Outbound Jumps) & Expanded Critical Hit Tables"</ref> |
− | Generally, a K-F Boom takes 60 minutes to 6 hours to repair | + | Generally, a K-F Boom takes 60 minutes to 6 hours to repair takes damage depending on equipment being used to repair them.<ref>''Strategic Operations'' pp. 185-186, "Master Repair Table (Continued)"</ref> |
=== Prototype K-F Boom === | === Prototype K-F Boom === |