Editing Independence

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On the surface of Independence the Marshals were able to use prearranged traps and weight of numbers to inflict heavy damage on Calderon's Commando, only to then suffer heavy damage in return when a second pirate band, ''[[Shen-sè Tian]]'', joined the battle. ''Shen-sè Tian'' had arrived unnoticed at the zenith jump point while the Marshals that had been in space were traveling to the surface of Independence to reinforce the detachment there. A third pirate band, known as the [[Abominari]], had based themselves on Independence in secret - ironically, in an abandoned caldera not far from that the Marshals' base was located in. The Abominari quickly joined the battle, which only came to an end when the Marshals aboard the captured Commando JumpShip discovered that the JumpShip was fitted with a [[Lithium-Fusion Battery]] and used it to jump to a pirate point near Independence and deploy to reinforce the Marshals engaged in battle.<ref name="OTP:FRp8"/>
 
On the surface of Independence the Marshals were able to use prearranged traps and weight of numbers to inflict heavy damage on Calderon's Commando, only to then suffer heavy damage in return when a second pirate band, ''[[Shen-sè Tian]]'', joined the battle. ''Shen-sè Tian'' had arrived unnoticed at the zenith jump point while the Marshals that had been in space were traveling to the surface of Independence to reinforce the detachment there. A third pirate band, known as the [[Abominari]], had based themselves on Independence in secret - ironically, in an abandoned caldera not far from that the Marshals' base was located in. The Abominari quickly joined the battle, which only came to an end when the Marshals aboard the captured Commando JumpShip discovered that the JumpShip was fitted with a [[Lithium-Fusion Battery]] and used it to jump to a pirate point near Independence and deploy to reinforce the Marshals engaged in battle.<ref name="OTP:FRp8"/>
  
All three pirate forces were eventually forced to retreat - the remnants of the Abominari aboard their own JumpShip, while the Commando and ''Shen-sè Tian'' reached an agreement that allowed the Commando to travel using the ''Shen-sè Tian'' JumpShip - but McEvans' plan was a success, as all three bands left the Reaches to look for easier targets elsewhere. The Marshals took heavy damage, however; among those injured was McEvans' deputy, [[Deputy Force Commander]] [[Marvel Dillon]], who suffered neurological injuries that required months of hospital treatment before he could return to duty. In addition to driving off three well-organized and dangerous pirate units, the Marshals were able to use the captured JumpShip to create a quick-reaction force, increasing their capabilities.<ref name="OTP:FRp8"/> The Marshals lost more than a battalion in strength, with so many personnel killed that less than a battalion were still alive after the battle, and the buildup the Marshals had been planning had to wait until enough recruits had been trained by the [[Marshalry Academy]]. The Marshals did recover a considerable amount of salvage though, ensuring that their new recruits had [['Mech]]s available when they took up active duty. The secret battle armor facility was relocated as part of the construction of a replacement Marshal Base Beta.<ref name="OTP:FRp37">''Operational Turning Points: Fronc Reaches'', p. 37: "Touchpoint: Suffer Not the Pirates to Live"</ref> The Independence Militia also took heavy losses, particularly among their armored units, despite making a heroic effort against the Commando.<ref name="OTP:FRp28">''Operational Turning Points: Fronc Reaches'', p. 28: "Touchpoint: Whose Idea Was This Anyway?"</ref>
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All three pirate forces were eventually forced to retreat - the remnants of the Abominari aboard their own JumpShip, while the Commandos and ''Shen-sè Tian'' reached an agreement that allowed the Commando to travel using the ''Shen-sè Tian'' JumpShip - but McEvans' plan was a success, as all three bands left the Reaches to look for easier targets elsewhere. The Marshals took heavy damage, however; among those injured was McEvans' deputy, [[Deputy Force Commander]] [[Marvel Dillon]], who suffered neurological injuries that required months of hospital treatment before he could return to duty. In addition to driving off three well-organized and dangerous pirate units, the Marshals were able to use the captured JumpShip to create a quick-reaction force, increasing their capabilities.<ref name="OTP:FRp8"/> The Marshals lost more than a battalion in strength, with so many personnel killed that less than a battalion were still alive after the battle, and the buildup the Marshals had been planning had to wait until enough recruits had been trained by the [[Marshalry Academy]]. The Marshals did recover a considerable amount of salvage though, ensuring that their new recruits had [['Mech]]s available when they took up active duty. The secret battle armor facility was relocated as part of the construction of a replacement Marshal Base Beta.<ref name="OTP:FRp37">''Operational Turning Points: Fronc Reaches'', p. 37: "Touchpoint: Suffer Not the Pirates to Live"</ref> The Independence Militia also took heavy losses, particularly among their armored units, despite making a heroic effort against the Commando.<ref name="OTP:FRp28">''Operational Turning Points: Fronc Reaches'', p. 28: "Touchpoint: Whose Idea Was This Anyway?"</ref>
  
 
The rumors about battle armor being built on Independence were also true; the Marshals were building a new unit to add to their ranks, the TinStar Brigade, which at the time of the pirate raid consisted of a company of battle armor. Two-thirds of the suits deployed were some of the oldest suits available on the interstellar market, but a third of the suits were a new design, the [[TinStar]] battlesuit, constructed in secret at the small Hilltopper facility.<ref name="OTP:FRp11">''Operational Turning Points: Fronc Reaches'', p. 11: "Colonial Marshals (Front Reaches)"</ref> Following the battle on Independence and the factory's relocation to a new site, it took a decade for enough TinStar suits to be produced to equip the TinStar Brigade at the desired level.<ref name="OTP:FRp37"/>
 
The rumors about battle armor being built on Independence were also true; the Marshals were building a new unit to add to their ranks, the TinStar Brigade, which at the time of the pirate raid consisted of a company of battle armor. Two-thirds of the suits deployed were some of the oldest suits available on the interstellar market, but a third of the suits were a new design, the [[TinStar]] battlesuit, constructed in secret at the small Hilltopper facility.<ref name="OTP:FRp11">''Operational Turning Points: Fronc Reaches'', p. 11: "Colonial Marshals (Front Reaches)"</ref> Following the battle on Independence and the factory's relocation to a new site, it took a decade for enough TinStar suits to be produced to equip the TinStar Brigade at the desired level.<ref name="OTP:FRp37"/>

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