Editing Heavy-Duty Gyro
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==Rules== ==Rules==
− <div class="gamerules"> + <div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em">
===Game Rules=== ===Game Rules===
In game terms, the heavy-duty gyro is able to withstand three critical hits, one more than the standard gyro. The first hit results in a piloting skill roll penalty (+2 in ''Maximum Tech'', +1 in ''Total Warfare'') for rolls other than standard running or jumping movement, then suffers effects as normal. The heavy-duty gyro weighs twice as much as a standard gyro, calculated on engine rating. <ref name=MT>''Maximum Tech'', p. 69, "Gyroscopes"</ref> <ref name=TM/> In game terms, the heavy-duty gyro is able to withstand three critical hits, one more than the standard gyro. The first hit results in a piloting skill roll penalty (+2 in ''Maximum Tech'', +1 in ''Total Warfare'') for rolls other than standard running or jumping movement, then suffers effects as normal. The heavy-duty gyro weighs twice as much as a standard gyro, calculated on engine rating. <ref name=MT>''Maximum Tech'', p. 69, "Gyroscopes"</ref> <ref name=TM/>
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==Rules== | ==Rules== | ||
− | <div | + | <div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em"> |
===Game Rules=== | ===Game Rules=== | ||
In game terms, the heavy-duty gyro is able to withstand three critical hits, one more than the standard gyro. The first hit results in a piloting skill roll penalty (+2 in ''Maximum Tech'', +1 in ''Total Warfare'') for rolls other than standard running or jumping movement, then suffers effects as normal. The heavy-duty gyro weighs twice as much as a standard gyro, calculated on engine rating. <ref name=MT>''Maximum Tech'', p. 69, "Gyroscopes"</ref> <ref name=TM/> | In game terms, the heavy-duty gyro is able to withstand three critical hits, one more than the standard gyro. The first hit results in a piloting skill roll penalty (+2 in ''Maximum Tech'', +1 in ''Total Warfare'') for rolls other than standard running or jumping movement, then suffers effects as normal. The heavy-duty gyro weighs twice as much as a standard gyro, calculated on engine rating. <ref name=MT>''Maximum Tech'', p. 69, "Gyroscopes"</ref> <ref name=TM/> |