Editing Hardened Armor

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== Description ==
 
== Description ==
'''Hardened Armor''' is a thicker armor type that uses multiple overlapping plates to provide additional protection against enemy fire. Though capable of diverting more damage than standard armor, the increased number of armor plates and their lack of flexibility makes any unit employing it more difficult to pilot, and can affect the speed as well. In fact, Hardened Armor is so heavy that it cannot be mounted on hovercraft, VTOLs, or WiGE vehicles.<ref name="TOp280-281">''Tactical Operations'', pp. 280–281: "Armor - Hardened Armor"</ref>
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'''Hardened Armor''' is a thicker armor type that uses multiple overlapping plates to provide additional protection against enemy fire. Though capable of diverting more damage than standard armor, the increased number of armor plates and their lack of flexibility makes any unit employing it more difficult to pilot, and can affect the speed as well. In fact, Hardened Armor is so heavy that it cannot be mounted on hovercraft, VTOLs, or WiGE vehicles.<ref name="TOp280-281">''Tactical Operations'', pp. 280-281, "Armor - Hardened Armor"</ref>
  
 
Development of Hardened Armor began in [[3045]] with the [[Federated Commonwealth]].<ref name="TOp280-281"/> Though prototype armor entered service in [[3047]]<ref name="TOp280-281"/>, the multiple drawbacks of the armor prevented widespread adoption. The [[Clan Invasion]] increased pressure on manufacturers to create viable Hardened Armor, but despite their best efforts creating armor that provides increased protection without compromising performance remains impossible.
 
Development of Hardened Armor began in [[3045]] with the [[Federated Commonwealth]].<ref name="TOp280-281"/> Though prototype armor entered service in [[3047]]<ref name="TOp280-281"/>, the multiple drawbacks of the armor prevented widespread adoption. The [[Clan Invasion]] increased pressure on manufacturers to create viable Hardened Armor, but despite their best efforts creating armor that provides increased protection without compromising performance remains impossible.
  
[[Clan Ghost Bear]] seized several examples of Hardened Armor and their [[Scientist Caste|Scientist]] and [[Technician Caste|Technician Castes]] have created their own version. However, to the Bear's dismay the heavy plates preclude the armor being used on [[OmniMech]]s.<ref name="TOp280-281"/> This means that only standard BattleMechs can benefit from the increased armor protection. By 3090, the armor would enter limited mass-production becoming more widespread by the [[thirty-second century]].<ref name="TRO:PROTOp206">''Technical Readout: Prototypes'', p. 206: "Jihad Technology Advancement Table"</ref>
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[[Clan Ghost Bear]] seized several examples of Hardened Armor and their [[Scientist Caste|Scientist]] and [[Technician Caste|Technician Castes]] have created their own version. However, to the Bear's dismay the heavy plates preclude the armor from being used on [[OmniMech]]s.<ref name="TOp280-281"/> This means that only standard BattleMechs can benefit from the increased armor protection. By 3090, the armor would enter limited mass-production becoming more widespread by the 32nd Century.<ref name="TRO:PROTOp206">''Technical Readout: Prototypes'', p. 206, "Jihad Technology Advancement Table"</ref>
  
The final drawback to Hardened Armor is its cost: 15,000 C-Bills per ton.<ref name="TOp405">''Tactical Operations'', p. 405: "Heavy Weapons And Equipment Construction Data"</ref> This has restricted its use to prototype vehicles and 'Mechs.
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The final drawback to Hardened Armor is its cost: 15,000 C-Bills per ton.<ref name="TOp405">''Tactical Operations'', p. 405, "Heavy Weapons And Equipment Construction Data"</ref> This has restricted its use to prototype vehicles and 'Mechs.
  
 
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== Game Rules==
 
== Game Rules==
Hardened Armor provides eight points of protection per ton.<ref name="TOp280-281"/> Though this is half the protection of standard armor, each point of Hardened Armor can absorb two points of damage.<ref name="TOp280-281"/> As the armor is thicker and provides better protection, checks for a penetrating critical hit have a −2 modifier, essentially requiring a 10 or higher for a critical hit.
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Hardened Armor provides eight points of protection per ton.<ref name="TOp280-281"/> Though this is half the protection of standard armor, each point of Hardened Armor can absorb two points of damage.<ref name="TOp280-281"/> As the armor is thicker and provides better protection, checks for a penetrating critical hit have a -2 modifier, essentially requiring a 10 or higher for a critical hit.
  
 
Hardened Armor also provides better protection against special armor piercing weapons: [[Armor-Piercing]] autocannon ammunition, [[Tandem-Charge Missiles]], and [[BattleMech Taser]]s all have their armor-piercing properties nullified. When these weapons hit a location protected by Hardened Armor, they act as standard weapons hitting standard armor (AP autocannon ammo acts as a standard AC round; Mech Tasers inflict a point of damage, and TC missiles act as standard SRMs).<ref name="TOp280-281"/>
 
Hardened Armor also provides better protection against special armor piercing weapons: [[Armor-Piercing]] autocannon ammunition, [[Tandem-Charge Missiles]], and [[BattleMech Taser]]s all have their armor-piercing properties nullified. When these weapons hit a location protected by Hardened Armor, they act as standard weapons hitting standard armor (AP autocannon ammo acts as a standard AC round; Mech Tasers inflict a point of damage, and TC missiles act as standard SRMs).<ref name="TOp280-281"/>
  
Hardened Armor is bulky and less flexible than standard armor. Combat Vehicles and 'Mechs that mount Hardened Armor suffer a +1 Piloting Skill Roll Penalty. In addition, 'Mechs that mount Hardened Armor have their Running MP reduced by 1,<ref name="TOp280-281"/> though this reduction in speed can be avoided while using [[Patchwork Armor]] construction rules by not putting any Hardened Armor on the legs.<ref>''[[Tactical Operations]]'', pp. 377–378</ref> However, Patchwork Armor is not tournament legal.{{cn}}
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Hardened Armor is bulky and less flexible than standard armor. Combat Vehicles and 'Mechs that mount Hardened Armor suffer a +1 Piloting Skill Roll Penalty. In addition, 'Mechs that mount Hardened Armor have their Running MP reduced by 1,<ref name="TOp280-281"/> though this reduction in speed can be avoided while using [[Patchwork Armor]] construction rules by not putting any Hardened Armor on the legs.<ref>''[[Tactical Operations]]'', p. 377 - 378</ref> However, Patchwork Armor is not tournament legal.{{cn}}
 
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| [[Aldis Industries]]
 
| [[Aldis Industries]]
 
| ''[[Scorpion]]''
 
| ''[[Scorpion]]''
| <ref name=TROPRO32>''Technical Readout: Prototypes'', p. 32: "Produced Scorpion Vehicle Components" </ref>
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| <ref name=TROPRO32>''Technical Readout: Prototypes'', p. 32, "Produced Scorpion Vehicle Components" </ref>
 
|-
 
|-
 
| [[Double-Forged ZX20 Hardened]]
 
| [[Double-Forged ZX20 Hardened]]
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* ''[[Technical Readout: 3145 Lyran Commonwealth]]''
 
* ''[[Technical Readout: 3145 Lyran Commonwealth]]''
 
* ''[[Technical Readout: Prototypes]]''
 
* ''[[Technical Readout: Prototypes]]''
 
  
 
[[Category:Armor]]
 
[[Category:Armor]]

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