Editing Design Quirks
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:The Hard to Pilot Quirk indicates that the pilots, crew or MechWarrior of the affected unit suffer a target number penalty for all Piloting or Driving Skill Rolls because the unit is inherently difficult to pilot.<ref name=SOp198/> It is automatically applied to all units with a Direct Neural Interface if the pilot lacks DNI implants,<ref name=IO68>''Interstellar Operations'', p. 68</ref> and to units whose pilot is using a "cyber-haunted" Advanced Neurohelmet.<ref name=IO69/> :The Hard to Pilot Quirk indicates that the pilots, crew or MechWarrior of the affected unit suffer a target number penalty for all Piloting or Driving Skill Rolls because the unit is inherently difficult to pilot.<ref name=SOp198/> It is automatically applied to all units with a Direct Neural Interface if the pilot lacks DNI implants,<ref name=IO68>''Interstellar Operations'', p. 68</ref> and to units whose pilot is using a "cyber-haunted" Advanced Neurohelmet.<ref name=IO69/>
:'''Points Rebate:''' 2 :'''Points Rebate:''' 2
− :'''Applicable to:''' Aerospace fighters, BattleMechs, IndustrialMechs,<ref name=ASC65/> Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles, WarShips<ref name=SOp197/> and ProtoMechs.<ref name="RS:3145ntnuPMQT"/> + :'''Applicable to:''' AeroSpace Fighters, BattleMechs, IndustrialMechs,<ref name=ASC65/> Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles, WarShips<ref name=SOp197/> and ProtoMechs.<ref name="RS:3145ntnuPMQT"/>
''Alpha Strike:'' ''Alpha Strike:''
:As above, but the modifier applies to Control Rolls and all Physical Attacks.<ref name=ASC65/> :As above, but the modifier applies to Control Rolls and all Physical Attacks.<ref name=ASC65/>
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:The Hard to Pilot Quirk indicates that the pilots, crew or MechWarrior of the affected unit suffer a target number penalty for all Piloting or Driving Skill Rolls because the unit is inherently difficult to pilot.<ref name=SOp198/> It is automatically applied to all units with a Direct Neural Interface if the pilot lacks DNI implants,<ref name=IO68>''Interstellar Operations'', p. 68</ref> and to units whose pilot is using a "cyber-haunted" Advanced Neurohelmet.<ref name=IO69/> | :The Hard to Pilot Quirk indicates that the pilots, crew or MechWarrior of the affected unit suffer a target number penalty for all Piloting or Driving Skill Rolls because the unit is inherently difficult to pilot.<ref name=SOp198/> It is automatically applied to all units with a Direct Neural Interface if the pilot lacks DNI implants,<ref name=IO68>''Interstellar Operations'', p. 68</ref> and to units whose pilot is using a "cyber-haunted" Advanced Neurohelmet.<ref name=IO69/> | ||
:'''Points Rebate:''' 2 | :'''Points Rebate:''' 2 | ||
− | :'''Applicable to:''' | + | :'''Applicable to:''' AeroSpace Fighters, BattleMechs, IndustrialMechs,<ref name=ASC65/> Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles, WarShips<ref name=SOp197/> and ProtoMechs.<ref name="RS:3145ntnuPMQT"/> |
''Alpha Strike:'' | ''Alpha Strike:'' | ||
:As above, but the modifier applies to Control Rolls and all Physical Attacks.<ref name=ASC65/> | :As above, but the modifier applies to Control Rolls and all Physical Attacks.<ref name=ASC65/> |