Editing Deia
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Deia managed to weather the [[Succession Wars (History)|Succession Wars]] largely intact, thanks to its location within the interior of the [[Lyran Commonwealth]], far from the borders. This changed when the [[Clans]] launched [[Operation REVIVAL]]; driving a wedge deep into the Lyran region of the [[Federated Commonwealth]], the hostile Clan forces captured enough systems that Deia found itself uncomfortably close to the front line.<ref name=OTP:RCp4/> Deia managed to weather the [[Succession Wars (History)|Succession Wars]] largely intact, thanks to its location within the interior of the [[Lyran Commonwealth]], far from the borders. This changed when the [[Clans]] launched [[Operation REVIVAL]]; driving a wedge deep into the Lyran region of the [[Federated Commonwealth]], the hostile Clan forces captured enough systems that Deia found itself uncomfortably close to the front line.<ref name=OTP:RCp4/>
− With the Clans so close, the population of Deia had little choice but to accept larger garrisons from the [[Armed Forces of the Federated Commonwealth]], along with a number supporting mercenary commands. This period of heavy military garrisoning only lasted until the [[Battle of Tukayyid (3052)|Battle of Tukayyid]]; the resulting Truce saw the AFFC reposition its forces, attempting to compensate for its weakened state by shoring up the garrisons on worlds directly on the border, leaving second-tier systems like Deia with greatly diminished garrisons.<ref name=OTP:RCp4/> + With the Clans so close, the population of Deia had little choice but to accept larger garrisons from the [[Armed Forces of the Federated Commonwealth]], along with a number supporting mercenary commands. This period of heavy military garrisoning only lasted until the [[Battle of Tukayyid]]; the resulting Truce saw the AFFC reposition its forces, attempting to compensate for its weakened state by shoring up the garrisons on worlds directly on the border, leaving second-tier systems like Deia with greatly diminished garrisons.<ref name=OTP:RCp4/>
The government of Deia responded to the drop in AFFC forces on their world by offering garrison contracts to a number of mercenary units, keeping at least a battalion of mercenaries on the planet at all times as the planetary militia grew; the Deian government also secured emergency response contracts from nearby mercenary units such as the [[Kell Hounds]].<ref name=OTP:RCp4/> The government of Deia responded to the drop in AFFC forces on their world by offering garrison contracts to a number of mercenary units, keeping at least a battalion of mercenaries on the planet at all times as the planetary militia grew; the Deian government also secured emergency response contracts from nearby mercenary units such as the [[Kell Hounds]].<ref name=OTP:RCp4/>
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Deia managed to weather the [[Succession Wars (History)|Succession Wars]] largely intact, thanks to its location within the interior of the [[Lyran Commonwealth]], far from the borders. This changed when the [[Clans]] launched [[Operation REVIVAL]]; driving a wedge deep into the Lyran region of the [[Federated Commonwealth]], the hostile Clan forces captured enough systems that Deia found itself uncomfortably close to the front line.<ref name=OTP:RCp4/> | Deia managed to weather the [[Succession Wars (History)|Succession Wars]] largely intact, thanks to its location within the interior of the [[Lyran Commonwealth]], far from the borders. This changed when the [[Clans]] launched [[Operation REVIVAL]]; driving a wedge deep into the Lyran region of the [[Federated Commonwealth]], the hostile Clan forces captured enough systems that Deia found itself uncomfortably close to the front line.<ref name=OTP:RCp4/> | ||
− | With the Clans so close, the population of Deia had little choice but to accept larger garrisons from the [[Armed Forces of the Federated Commonwealth]], along with a number supporting mercenary commands. This period of heavy military garrisoning only lasted until the [[ | + | With the Clans so close, the population of Deia had little choice but to accept larger garrisons from the [[Armed Forces of the Federated Commonwealth]], along with a number supporting mercenary commands. This period of heavy military garrisoning only lasted until the [[Battle of Tukayyid]]; the resulting Truce saw the AFFC reposition its forces, attempting to compensate for its weakened state by shoring up the garrisons on worlds directly on the border, leaving second-tier systems like Deia with greatly diminished garrisons.<ref name=OTP:RCp4/> |
The government of Deia responded to the drop in AFFC forces on their world by offering garrison contracts to a number of mercenary units, keeping at least a battalion of mercenaries on the planet at all times as the planetary militia grew; the Deian government also secured emergency response contracts from nearby mercenary units such as the [[Kell Hounds]].<ref name=OTP:RCp4/> | The government of Deia responded to the drop in AFFC forces on their world by offering garrison contracts to a number of mercenary units, keeping at least a battalion of mercenaries on the planet at all times as the planetary militia grew; the Deian government also secured emergency response contracts from nearby mercenary units such as the [[Kell Hounds]].<ref name=OTP:RCp4/> |