Editing Command Circuit

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Update Needed|[[Shrapnel Issue 16]]}}
+
:'''''Pony Express''' redirects here.''
:'''''Pony Express''' and '''Solar Express''' redirect here.''
+
In the [[BattleTech]] universe, the '''"Pony Express"''' concept refers to the method of transferring cargo, passengers or messages from one [[JumpShip]] to the next to expedite the journey.
  
In the [[BattleTech]] universe, the '''"Pony Express"''' concept refers to the method of transferring cargo, passengers or messages from one [[JumpShip]] that has just arrived and thus needs to recharge its [[jump drive]] for about a week before continuing its journey to another waiting JumpShip with a fully charged drive, to expedite the journey.
+
The more common term '''"Command Circuit"''' refers to a pre-arranged chain of JumpShips working together as a Pony Express, i.e. the application of the Pony Express method. However, the two expressions are often used synonymously.
 
 
The more common term '''"Command Circuit"''' refers to a prearranged chain of JumpShips working together as a Pony Express, i.e. the application of the Pony Express method. However, the two expressions are often used synonymously.
 
  
 
==Pony Express==
 
==Pony Express==
A regular JumpShip has to recharge its [[K-F Drive]] for an average of 176 hours, roughly a week, after each jump, and can jump no more than around 30 lightyears at a time. It is therefore not uncommon for JumpShips to hand off the [[DropShip]]s they carried (or otherwise transfer cargo, passengers or messages) to another JumpShip that is ready to jump out for the next leg of the journey immediately.<ref>''Strategic Operations'', p. 136: Command Circuits</ref>
+
A regular JumpShip has to recharge its [[K-F Drive]] for an average of 176 hours, roughly a week, after each jump, and can jump no more than around 30 lightyears at a time. It is therefore not uncommon for JumpShips to hand the [[DropShip]]s they carried off to another JumpShip that is ready to continue the jump out immediately<ref>''Strategic Operations'', p. 136: Command Circuits</ref> (or otherwise transfer cargo, passengers or messages).
  
 
In this fashion, travel times can be cut down from around a week per jump to a few hours (plus system transit). However, the general scarcity of JumpShips means a Pony Express has to be planned or set up long in advance, and is likely to be very expensive. Independent free trader JumpShips do exist and are sometimes available for pony express travels, but typically charge steep prices.
 
In this fashion, travel times can be cut down from around a week per jump to a few hours (plus system transit). However, the general scarcity of JumpShips means a Pony Express has to be planned or set up long in advance, and is likely to be very expensive. Independent free trader JumpShips do exist and are sometimes available for pony express travels, but typically charge steep prices.
Line 13: Line 11:
 
Pony Express-style couriers were used by the [[Federated Suns]] and [[Lyran Commonwealth]] in the later stages of the [[Fourth Succession War]] following [[ComStar]]'s interdiction, and even prior to the war courier vessels had been used to distribute sealed orders because ComStar was not entirely trusted.
 
Pony Express-style couriers were used by the [[Federated Suns]] and [[Lyran Commonwealth]] in the later stages of the [[Fourth Succession War]] following [[ComStar]]'s interdiction, and even prior to the war courier vessels had been used to distribute sealed orders because ComStar was not entirely trusted.
  
Following the effective breakdown of [[HPG]] communications after the [[3132]] "Gray Monday" [[Blackout]], Pony Express-style message delivery became the predominant form of interstellar communication. Initially, this was a very ad hoc effort, blossoming by December [[3133]] but with limited coordination. The signal quality for transmissions to planets was varied, sometimes so poor as to be useless, and early on, there was little set scheduling for data delivery.<ref name=DAINNp301>''Dark Age: 3132-3134 INN'', p. 301: "The JumpShip Couriers: Pony Express for the Dark Age"</ref> By early [[3134]], [[Paladin of the Republic|Paladin]] [[Kelson Sorenson]] and a select group of [[Republic of the Sphere]] knights and diplomats had united a disparate collection of cargo lines, free traders and repurposed military vessels into a more organized relay network dubbed the "'''Solar Express'''."<ref name=EDDA5>''Era Digest: Dark Age'', p. 5</ref>
+
Following the effective breakdown of [[HPG]] communications after the [[3132]] "Gray Monday" [[Blackout]], Pony Express-style message delivery became the predominant form of interstellar communication. By early [[3134]], [[Paladin (rank)|Paladin]] [[Kelson Sorenson]] and a select group of [[Republic of the Sphere]] knights and diplomats had united a disparate collection of cargo lines, free traders and repurposed military vessels into a relay network dubbed "'''Solar Express'''".<ref name=EDDA5>''Era Report: Dark Age'', p. 5</ref>
  
 
==Command Circuit==
 
==Command Circuit==
A Command Circuit is a prearranged Pony Express-style chain of JumpShips over (typically) long distances that is held in place for some time (whereas most Pony Express handoffs are one-off affairs). Command Circuits are expensive to set up because of the number of valuable JumpShips they tie up for mostly idle on standby, and are thus generally only used by state leaders or militaries.
+
A Command Circuit is a pre-arranged Pony Express-style chain of JumpShips over (typically) long distances that is held in place for some time (whereas most Pony Express handoffs are one-off affairs). Command Circuits are expensive to set up because of the number of valuable JumpShips they tie up for mostly idle on standby, and are thus generally only used by state leaders or militaries.
  
 
==Notes==
 
==Notes==
Line 25: Line 23:
 
<references/>
 
<references/>
  
==Bibliography==
+
[[Category:Miscellaneous]]
* ''[[Dark Age: 3132-3134 INN]]''
 
* ''[[Era Digest: Dark Age]]''
 
* ''[[Strategic Operations]]''
 
 
 
[[Category:Inner Sphere Culture]]
 

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}

This page is a member of 1 hidden category: