Editing Canon

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==Canon==
 
==Canon==
 
:''For a general definition of the term "Canon" in the context of fiction, see [[w:Canon (fiction)|Canon]].
 
:''For a general definition of the term "Canon" in the context of fiction, see [[w:Canon (fiction)|Canon]].
'''Canon''', with regards to the [[w:intellectual property|Intellectual Property]] (IP) that is the [[BattleTech]] setting as originally created by [[FASA]] Corporation but excluding the distinct BattleTech computer games IP (see below), is the sum of all approved official products, publications and rulings that together shape and define the fictional universe that is BattleTech.
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'''Canon''', with regards to the [[w:intellectual property|Intellectual Property]] (IP) that is the [[BattleTech]] setting as originally created by [[FASA]] but excluding the distinct BattleTech computer games IP (see below), is the sum of all approved official products, publications and rulings that together shape and define the fictional universe that is BattleTech.
  
 
===BattleTech IP owners and licensees===
 
===BattleTech IP owners and licensees===
 
It ultimately falls to the owner(s) and licensees of an intellectual property (IP) to decide what is part of the same and what is not. Thus, statements, clarifications and rulings made by the BattleTech [[Line Developer]] and certain others who are empowered accordingly by the IP owners directly form and affect canon. Fans summarily refer to persons with the power to decide over canon as "[[The Powers That Be]]", TPTB for short.
 
It ultimately falls to the owner(s) and licensees of an intellectual property (IP) to decide what is part of the same and what is not. Thus, statements, clarifications and rulings made by the BattleTech [[Line Developer]] and certain others who are empowered accordingly by the IP owners directly form and affect canon. Fans summarily refer to persons with the power to decide over canon as "[[The Powers That Be]]", TPTB for short.
  
BattleTech was initially created and maintained by FASA. The IP was split when FASA sold its [[Virtual Worlds Entertainment Group]] subsidiary, and the rights to produce electronic BattleTech games with it, to [[w:Microsoft Corporation|Microsoft]] in 1995. This effectively created a secondary IP for computer games. Although technically neither of these separate IPs is more authoritative than the other, for the purposes of the Sarna.net [[BattleTechWiki]] we opt to treat the vastly larger boardgame/sourcebook/novel IP as the primary BattleTech IP; all statements about Canon on Sarna BTW refer to this IP while computer games default to apocryphal (see below).
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BattleTech was initially created and maintained by [[FASA, Inc.]]. The IP was split when FASA sold its [[Virtual Worlds Entertainment Group]] subsidiary, and the rights to produce electronic BattleTech games with it, to [[w:Microsoft Corporation|Microsoft]] in 1995. This effectively created a secondary IP for computer games. Although technically neither of these separate IPs is more authoritative than the other, for the purposes of the Sarna.net [[BattleTechWiki]] we opt to treat the vastly larger boardgame/sourcebook/novel IP as the primary BattleTech IP; all statements about Canon on Sarna BTW refer to this IP while computer games default to apocryphal (see below).
  
 
In 2000, FASA transferred ownership of the BattleTech IP (minus the computer game rights) to [[Wizkids LLC]], who created a new game, [[MechWarrior: Dark Age]] (MWDA), in the same setting and in 2001 licensed the game rights to what was now called [[Classic BattleTech]] to [[FanPro LLC]]. In 2003, Wizkids granted [[InMediaRes Productions, LLC]] (IMR) a license to publish electronic BattleTech fiction. FanPro's and IMR's licenses did not allow them to advance the in-universe timeline beyond [[3067]] where FASA had left off, so that they would not interfere with the timeline of Wizkids' MWDA game which was set after [[3135]].
 
In 2000, FASA transferred ownership of the BattleTech IP (minus the computer game rights) to [[Wizkids LLC]], who created a new game, [[MechWarrior: Dark Age]] (MWDA), in the same setting and in 2001 licensed the game rights to what was now called [[Classic BattleTech]] to [[FanPro LLC]]. In 2003, Wizkids granted [[InMediaRes Productions, LLC]] (IMR) a license to publish electronic BattleTech fiction. FanPro's and IMR's licenses did not allow them to advance the in-universe timeline beyond [[3067]] where FASA had left off, so that they would not interfere with the timeline of Wizkids' MWDA game which was set after [[3135]].

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