Editing Callison

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Emerging from a risky [[pirate point]] and navigating an asteroid field on approach to Callison, Regis expected a stiff fight from the Marik Guard, but the Lyrans were aided by confusion on Callison; mistaken for transport vessels due to arrive and relocate the Guard, the only aerospace forces that engaged the Hotheads during their approach to Callison were a trio of [[aerospace fighter]]s from the Guard, who were easily pushed back by the Hotheads' fighters. On the ground, the bulk of the Guard were at the Fallosha Spaceport with supplies and spares stacked around the various runways, in anticipation of boarding transports. Half of the Guard were already aboard [[DropShip]]s, leaving [[Colonel]] [[Takei Bryce-Marik]] with a scratch [[battalion]] of the Guard ready to fight. Bryce-Marik split his forces; launching half his available [[LAM]]s into the air to harass the dropping Hothead 'Mechs, he led the rest of his troops east into the Fallosha Valley, hoping to delay the Hotheads at their drop zones long enough for the rest of the Guard to disembark and reinforce him.<ref name="FSWMAv2p86"/>
 
Emerging from a risky [[pirate point]] and navigating an asteroid field on approach to Callison, Regis expected a stiff fight from the Marik Guard, but the Lyrans were aided by confusion on Callison; mistaken for transport vessels due to arrive and relocate the Guard, the only aerospace forces that engaged the Hotheads during their approach to Callison were a trio of [[aerospace fighter]]s from the Guard, who were easily pushed back by the Hotheads' fighters. On the ground, the bulk of the Guard were at the Fallosha Spaceport with supplies and spares stacked around the various runways, in anticipation of boarding transports. Half of the Guard were already aboard [[DropShip]]s, leaving [[Colonel]] [[Takei Bryce-Marik]] with a scratch [[battalion]] of the Guard ready to fight. Bryce-Marik split his forces; launching half his available [[LAM]]s into the air to harass the dropping Hothead 'Mechs, he led the rest of his troops east into the Fallosha Valley, hoping to delay the Hotheads at their drop zones long enough for the rest of the Guard to disembark and reinforce him.<ref name="FSWMAv2p86"/>
  
Despite constant harassing hit-and-run attacks from the Guard LAMs, Regis managed to lead the Hotheads to the spaceport, with the more dispersed formation Regis deployed the Hotheads in allowing them to launch effective anti-aircraft fire against the light LAMs attacking them. Once the Hotheads were able to engage some of the Guard on the ground the thin armor of the LAMs caused many to become combat casualties within the opening minutes of the battle, and soon the Hotheads were able to use the piles of precious supplies at the spaceport as cover. Unwilling to use their full strength and risk destroying the rare parts, the gunners on the League DropShips and the remaining elements of the Guard found themselves in an uneasy stalemate. Regis proposed to Bryce-Marik that the remaining Guard forces be allowed to leave Callison in exchange for leaving the supplies and salvage at the spaceport for the Hotheads, conceding control of Callison to the Commonwealth. With little choice other than to agree, the Marik Guard left the planet.<ref name="FSWMAv2p86"/>
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Despite constant harassing hit-and-run attacks from the Guard LAMs, Regis managed to lead the Hotheads to the spaceport, with the more dispersed formation Regis deployed the Hotheads in allowing them to launch effective anti-aircraft fire against the light LAMs attacking them. Once the Hotheads were able to engage some of the Guard on the ground the thin armor of the LAMs caused many to become combat casualties within the opening minutes of the battle, and soon the Hotheads were able to use the piles of precious supplies at the spaceport as cover. Unwilling to use their full strength and risk destroying the rare parts, the gunners on the League DropShips and the remaining elements of the Guard found themselves in an uneasy stalemate. Regis proposed to Bryce-Marik that the remaining Guard forces be allowed to leave Callison in exchange for leaving the supplies and salvage at the spaceport for the Hotheads, ceding control of Callison to the Commonwealth. With little choice other than to agree, the Marik Guard left the planet.<ref name="FSWMAv2p86"/>
  
 
====Operation GUERRERO====
 
====Operation GUERRERO====

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