Editing Black Sharks
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==Game Rules== ==Game Rules==
===Tyrfing=== ===Tyrfing===
− When using Random Allocation Tables, if the first roll indicates a 'Mech without any hands the controlling player may reroll on the RAT. The second result must be taken, even if it lacks hands.<ref name=TP:Tp10/> + When using Random Allocation Tables, if the first roll indicates a 'Mech without any hands the controlling player may re-roll on the RAT. The second result must be taken, even if it lacks hands.<ref name=TP:Tp10/>
The Black Sharks can use the Zone of Control, Off Map Movement, and Tactical Specialization (Attack) special command abilities.<ref name=TP:Tp10/> The Black Sharks can use the Zone of Control, Off Map Movement, and Tactical Specialization (Attack) special command abilities.<ref name=TP:Tp10/>
</div> </div>
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==References== ==References==
<references /> <references />
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 57: | Line 57: | ||
==Game Rules== | ==Game Rules== | ||
===Tyrfing=== | ===Tyrfing=== | ||
− | When using Random Allocation Tables, if the first roll indicates a 'Mech without any hands the controlling player may | + | When using Random Allocation Tables, if the first roll indicates a 'Mech without any hands the controlling player may re-roll on the RAT. The second result must be taken, even if it lacks hands.<ref name=TP:Tp10/> |
The Black Sharks can use the Zone of Control, Off Map Movement, and Tactical Specialization (Attack) special command abilities.<ref name=TP:Tp10/> | The Black Sharks can use the Zone of Control, Off Map Movement, and Tactical Specialization (Attack) special command abilities.<ref name=TP:Tp10/> | ||
</div> | </div> | ||
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==References== | ==References== | ||
<references /> | <references /> |