Editing BattleTech: The Crescent Hawks' Inception (Resource)
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Each computer throughout the complex has its own special color coded number that can imprint your key card, and each computer's code can be used only once. You must open ELEVEN different doors (that's 33 different computer color imprints you must find!), to get to the Map Room and the Power Transmitter. Each computer throughout the complex has its own special color coded number that can imprint your key card, and each computer's code can be used only once. You must open ELEVEN different doors (that's 33 different computer color imprints you must find!), to get to the Map Room and the Power Transmitter.
− When you have located and opened the door to the Map Room, you enter it and must then activate a combination of planets to get the password (PESHT, BENJAMIN, SKYE, SUMMER, RYERSON, KATHIL, ACHERNAR). + When you have located and opened the door to the Map Room, you enter it and must then activate a combination of planets to get the password (PESHT, BENJAMIN, SKYE, SUMMET, RYERSON, KATHIN, ACHERNAR).
Activate the planets by touching them all, then walk over to the control panel on the west wall for your password. Leave the Map Room, go back through the maze to the Upper Control Rooms, and turn on the transmitter to call Katrina (you do this by walking into the panels). Activate the planets by touching them all, then walk over to the control panel on the west wall for your password. Leave the Map Room, go back through the maze to the Upper Control Rooms, and turn on the transmitter to call Katrina (you do this by walking into the panels).
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Each computer throughout the complex has its own special color coded number that can imprint your key card, and each computer's code can be used only once. You must open ELEVEN different doors (that's 33 different computer color imprints you must find!), to get to the Map Room and the Power Transmitter. | Each computer throughout the complex has its own special color coded number that can imprint your key card, and each computer's code can be used only once. You must open ELEVEN different doors (that's 33 different computer color imprints you must find!), to get to the Map Room and the Power Transmitter. | ||
− | When you have located and opened the door to the Map Room, you enter it and must then activate a combination of planets to get the password (PESHT, BENJAMIN, SKYE, | + | When you have located and opened the door to the Map Room, you enter it and must then activate a combination of planets to get the password (PESHT, BENJAMIN, SKYE, SUMMET, RYERSON, KATHIN, ACHERNAR). |
Activate the planets by touching them all, then walk over to the control panel on the west wall for your password. Leave the Map Room, go back through the maze to the Upper Control Rooms, and turn on the transmitter to call Katrina (you do this by walking into the panels). | Activate the planets by touching them all, then walk over to the control panel on the west wall for your password. Leave the Map Room, go back through the maze to the Upper Control Rooms, and turn on the transmitter to call Katrina (you do this by walking into the panels). |