Editing Alpha Strike Quick Start Rules
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{{InfoBoxProduct {{InfoBoxProduct
| image = Alpha_Strike_Quick_Start_Rules.jpg | image = Alpha_Strike_Quick_Start_Rules.jpg
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==Contents== ==Contents==
− * [[A Time of Ice and Fire]] + * INTRODUCTION
− * INTRODUCTORY ALPHA STRIKE + * COMPONENTS
− ** ALPHA STRIKE BASICS + ** BattleMech Playing Pieces
− ** COMPONENTS + *** Record Sheets
− ** SETUP + *** Armor Diagram
− ** PLAYING THE GAME + *** ’Mech Data
− ** MOVEMENT PHASE + *** Warrior Data
− ** COMBAT PHASE + *** Critical Hit Table
− ** END PHASE + *** Heat Data and Heat Scale
− ** SPECIAL ABILITIES + ** Mapsheets
− * SCENARIOS + *** Clear
− ** GREEN SCENARIO: TRAINING DAY + *** Light Woods
− ** VETERAN SCENARIO: NOBLE FEUD + *** Heavy Woods
− *** [[Randal's Wreckers]] + *** Rough
− *** [[Tikonov Rangers]] + *** Water
− ** FORMATIONS AND SPECIAL PILOT ABILITIES + ** Dice
− ** ELITE SCENARIO: FACTORY BATTLE + * PLAYING THE GAME
− * REFERENCE + ** Sequence of Play
− ** QUICK REFERENCE TABLES + *** Initiative Phase
− * TEMPLATES + *** Movement Phase
− ** BUILDING 1 + *** Weapon Attack Phase
− ** BUILDING 2 + *** Physical Attack Phase
− ** BUILDING 3 + *** Heat Phase
− ** WOODED TERRAIN + *** End Phase
− ** ROUGH TERRAIN + *** Unequal Numbers of BattleMechs
− ** WATER TERRAIN + ** MechWarriors
− ** CUT-OUTS + *** Skills
− ** ALPHA-STRIKE CARDS + *** Skill Improvement
+ *** Damaging a MechWarrior
+ *** Consciousness Rolls
+ * MOVEMENT
+ ** Movement Basics
+ *** Movement Direction
+ ** Facing
+ *** Facing Change
+ ** Movement Modes
+ *** Standing Still
+ *** Walking
+ *** Running
+ *** Jumping
+ ** Movement Actions
+ *** Facing Change
+ *** Dropping to the Ground
+ *** Standing Up
+ ** Stacking
+ *** Accidental Violation
+ ** Piloting Skill Rolls
+ *** Making Piloting Skill Rolls
+ *** Falling
+ * COMBAT
+ ** Attack Declaration
+ *** Torso Twist
+ ** Line of Sight
+ *** Level
+ *** Intervening Terrain
+ *** Partial Cover
+ *** Water Hexes
+ * WEAPON ATTACKS
+ *** Ammunition Expenditure
+ ** Firing Arcs
+ *** Forward Arc
+ *** Left Side Arc
+ *** Right Side Arc
+ *** Rear Arc
+ *** Rotating the Firing Arcs
+ ** Firing Weapons
+ *** Base To-Hit Number
+ *** Modified To-Hit Number
+ *** To-Hit Modifiers
+ *** Prone BattleMechs
+ *** To-Hit Roll
+ *** Hit Location
+ ** Damage
+ *** Recording Damage
+ *** Damage Resolution
+ *** Transferring Damage
+ ** Critical Damage
+ *** BattleMech Critical Hits
+ *** BattleMech Critical Hit Effects
+ ** Destroying a BattleMech
+ * PHYSICAL ATTACKS
+ ** Base To-Hit Number
+ ** Modified To-Hit Number
+ ** Punch Attacks
+ ** Club Attacks
+ *** Finding A Club
+ ** Physical Weapon Attacks
+ ** Push Attacks
+ ** Kick Attacks
+ ** Charge Attack
+ *** Damage
+ *** Location After Attack
+ *** Falls
+ ** Death from Above Attacks
+ *** Weapon Attack Phase
+ *** Damage to Target
+ *** Damage to Attacker
+ *** Location After Attack
+ *** Falls
+ ** Different Levels
+ ** Prone BattleMechs
+ *** Physical Attacks Against Prone BattleMechs
+ ** BattleMech Displacement
+ *** Accidental Falls from Above
+ *** Domino Effect
+ * HEAT
+ ** Heat Points
+ *** Building Up Heat
+ *** Recording Heat Buildup
+ ** Effects of Heat
+ *** Movement Effects
+ *** Weapon Attack Effects
+ *** Shutdown Effects
+ *** Ammunition Effects
+ *** MechWarrior Effects
+ * SCENARIOS
+ ** Scenario 1: Final Exam
+ ** Scenario 2: Trial by Fire
+ ** Scenario 3: Divide and Conquer
+ * PLAYING BATTLETECH
+ ** BattleTech Tactics
+ *** Initiative
+ *** Movement
+ *** Weapon Attacks
+ *** Physical Attacks
+ ** BattleTech Forces
+ *** Scouts
+ *** Strikers
+ *** Skirmishers
+ *** Brawlers
+ *** Missile Boats
+ *** Snipers
+ *** Juggernauts
+ * CONSTRUCTION
+ ** Design the Chassis
+ ** Add Other Equipment
+ * EQUIPMENT
+ * BLANK RECORD SHEET
+ * TABLES
==Notes== ==Notes==
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{{InfoBoxProduct | {{InfoBoxProduct | ||
| image = Alpha_Strike_Quick_Start_Rules.jpg | | image = Alpha_Strike_Quick_Start_Rules.jpg | ||
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==Contents== | ==Contents== | ||
− | * | + | * INTRODUCTION |
− | * | + | * COMPONENTS |
− | ** | + | ** BattleMech Playing Pieces |
− | ** | + | *** Record Sheets |
− | ** | + | *** Armor Diagram |
− | ** PLAYING THE GAME | + | *** ’Mech Data |
− | ** MOVEMENT | + | *** Warrior Data |
− | ** COMBAT | + | *** Critical Hit Table |
− | ** | + | *** Heat Data and Heat Scale |
− | ** | + | ** Mapsheets |
− | * SCENARIOS | + | *** Clear |
− | ** | + | *** Light Woods |
− | ** | + | *** Heavy Woods |
− | *** | + | *** Rough |
− | *** | + | *** Water |
− | ** | + | ** Dice |
− | ** | + | * PLAYING THE GAME |
− | * | + | ** Sequence of Play |
− | ** | + | *** Initiative Phase |
− | * | + | *** Movement Phase |
− | ** | + | *** Weapon Attack Phase |
− | ** | + | *** Physical Attack Phase |
− | ** | + | *** Heat Phase |
− | ** | + | *** End Phase |
− | ** | + | *** Unequal Numbers of BattleMechs |
− | ** | + | ** MechWarriors |
− | ** | + | *** Skills |
− | ** | + | *** Skill Improvement |
+ | *** Damaging a MechWarrior | ||
+ | *** Consciousness Rolls | ||
+ | * MOVEMENT | ||
+ | ** Movement Basics | ||
+ | *** Movement Direction | ||
+ | ** Facing | ||
+ | *** Facing Change | ||
+ | ** Movement Modes | ||
+ | *** Standing Still | ||
+ | *** Walking | ||
+ | *** Running | ||
+ | *** Jumping | ||
+ | ** Movement Actions | ||
+ | *** Facing Change | ||
+ | *** Dropping to the Ground | ||
+ | *** Standing Up | ||
+ | ** Stacking | ||
+ | *** Accidental Violation | ||
+ | ** Piloting Skill Rolls | ||
+ | *** Making Piloting Skill Rolls | ||
+ | *** Falling | ||
+ | * COMBAT | ||
+ | ** Attack Declaration | ||
+ | *** Torso Twist | ||
+ | ** Line of Sight | ||
+ | *** Level | ||
+ | *** Intervening Terrain | ||
+ | *** Partial Cover | ||
+ | *** Water Hexes | ||
+ | * WEAPON ATTACKS | ||
+ | *** Ammunition Expenditure | ||
+ | ** Firing Arcs | ||
+ | *** Forward Arc | ||
+ | *** Left Side Arc | ||
+ | *** Right Side Arc | ||
+ | *** Rear Arc | ||
+ | *** Rotating the Firing Arcs | ||
+ | ** Firing Weapons | ||
+ | *** Base To-Hit Number | ||
+ | *** Modified To-Hit Number | ||
+ | *** To-Hit Modifiers | ||
+ | *** Prone BattleMechs | ||
+ | *** To-Hit Roll | ||
+ | *** Hit Location | ||
+ | ** Damage | ||
+ | *** Recording Damage | ||
+ | *** Damage Resolution | ||
+ | *** Transferring Damage | ||
+ | ** Critical Damage | ||
+ | *** BattleMech Critical Hits | ||
+ | *** BattleMech Critical Hit Effects | ||
+ | ** Destroying a BattleMech | ||
+ | * PHYSICAL ATTACKS | ||
+ | ** Base To-Hit Number | ||
+ | ** Modified To-Hit Number | ||
+ | ** Punch Attacks | ||
+ | ** Club Attacks | ||
+ | *** Finding A Club | ||
+ | ** Physical Weapon Attacks | ||
+ | ** Push Attacks | ||
+ | ** Kick Attacks | ||
+ | ** Charge Attack | ||
+ | *** Damage | ||
+ | *** Location After Attack | ||
+ | *** Falls | ||
+ | ** Death from Above Attacks | ||
+ | *** Weapon Attack Phase | ||
+ | *** Damage to Target | ||
+ | *** Damage to Attacker | ||
+ | *** Location After Attack | ||
+ | *** Falls | ||
+ | ** Different Levels | ||
+ | ** Prone BattleMechs | ||
+ | *** Physical Attacks Against Prone BattleMechs | ||
+ | ** BattleMech Displacement | ||
+ | *** Accidental Falls from Above | ||
+ | *** Domino Effect | ||
+ | * HEAT | ||
+ | ** Heat Points | ||
+ | *** Building Up Heat | ||
+ | *** Recording Heat Buildup | ||
+ | ** Effects of Heat | ||
+ | *** Movement Effects | ||
+ | *** Weapon Attack Effects | ||
+ | *** Shutdown Effects | ||
+ | *** Ammunition Effects | ||
+ | *** MechWarrior Effects | ||
+ | * SCENARIOS | ||
+ | ** Scenario 1: Final Exam | ||
+ | ** Scenario 2: Trial by Fire | ||
+ | ** Scenario 3: Divide and Conquer | ||
+ | * PLAYING BATTLETECH | ||
+ | ** BattleTech Tactics | ||
+ | *** Initiative | ||
+ | *** Movement | ||
+ | *** Weapon Attacks | ||
+ | *** Physical Attacks | ||
+ | ** BattleTech Forces | ||
+ | *** Scouts | ||
+ | *** Strikers | ||
+ | *** Skirmishers | ||
+ | *** Brawlers | ||
+ | *** Missile Boats | ||
+ | *** Snipers | ||
+ | *** Juggernauts | ||
+ | * CONSTRUCTION | ||
+ | ** Design the Chassis | ||
+ | ** Add Other Equipment | ||
+ | * EQUIPMENT | ||
+ | * BLANK RECORD SHEET | ||
+ | * TABLES | ||
==Notes== | ==Notes== |