Editing Alpha Strike Quick Start Rules

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==Contents==
 
==Contents==
* [[A Time of Ice and Fire]]
+
* INTRODUCTION
* INTRODUCTORY ALPHA STRIKE
+
* COMPONENTS
** ALPHA STRIKE BASICS
+
** BattleMech Playing Pieces
** COMPONENTS
+
*** Record Sheets
** SETUP
+
*** Armor Diagram
** PLAYING THE GAME
+
*** ’Mech Data
** MOVEMENT PHASE
+
*** Warrior Data
** COMBAT PHASE
+
*** Critical Hit Table
** END PHASE
+
*** Heat Data and Heat Scale
** SPECIAL ABILITIES
+
** Mapsheets
* SCENARIOS
+
*** Clear
** GREEN SCENARIO: TRAINING DAY
+
*** Light Woods
** VETERAN SCENARIO: NOBLE FEUD
+
*** Heavy Woods
*** [[Randal's Wreckers]]
+
*** Rough
*** [[Tikonov Rangers]]
+
*** Water
** FORMATIONS AND SPECIAL PILOT ABILITIES
+
** Dice
** ELITE SCENARIO: FACTORY BATTLE
+
* PLAYING THE GAME
* REFERENCE
+
** Sequence of Play
** QUICK REFERENCE TABLES
+
*** Initiative Phase
* TEMPLATES
+
*** Movement Phase
** BUILDING 1
+
*** Weapon Attack Phase
** BUILDING 2
+
*** Physical Attack Phase
** BUILDING 3
+
*** Heat Phase
** WOODED TERRAIN
+
*** End Phase
** ROUGH TERRAIN
+
*** Unequal Numbers of BattleMechs
** WATER TERRAIN
+
** MechWarriors
** CUT-OUTS
+
*** Skills
** ALPHA-STRIKE CARDS
+
*** Skill Improvement
 +
*** Damaging a MechWarrior
 +
*** Consciousness Rolls
 +
* MOVEMENT
 +
** Movement Basics
 +
*** Movement Direction
 +
** Facing
 +
*** Facing Change
 +
** Movement Modes
 +
*** Standing Still
 +
*** Walking
 +
*** Running
 +
*** Jumping
 +
** Movement Actions
 +
*** Facing Change
 +
*** Dropping to the Ground
 +
*** Standing Up
 +
** Stacking
 +
*** Accidental Violation
 +
** Piloting Skill Rolls
 +
*** Making Piloting Skill Rolls
 +
*** Falling
 +
* COMBAT  
 +
** Attack Declaration
 +
*** Torso Twist
 +
** Line of Sight
 +
*** Level
 +
*** Intervening Terrain
 +
*** Partial Cover
 +
*** Water Hexes
 +
* WEAPON ATTACKS
 +
*** Ammunition Expenditure
 +
** Firing Arcs
 +
*** Forward Arc
 +
*** Left Side Arc
 +
*** Right Side Arc
 +
*** Rear Arc
 +
*** Rotating the Firing Arcs
 +
** Firing Weapons
 +
*** Base To-Hit Number
 +
*** Modified To-Hit Number
 +
*** To-Hit Modifiers
 +
*** Prone BattleMechs
 +
*** To-Hit Roll
 +
*** Hit Location
 +
** Damage
 +
*** Recording Damage
 +
*** Damage Resolution
 +
*** Transferring Damage
 +
** Critical Damage
 +
*** BattleMech Critical Hits
 +
*** BattleMech Critical Hit Effects
 +
** Destroying a BattleMech
 +
* PHYSICAL ATTACKS
 +
** Base To-Hit Number
 +
** Modified To-Hit Number
 +
** Punch Attacks
 +
** Club Attacks
 +
*** Finding A Club
 +
** Physical Weapon Attacks
 +
** Push Attacks
 +
** Kick Attacks
 +
** Charge Attack
 +
*** Damage
 +
*** Location After Attack
 +
*** Falls
 +
** Death from Above Attacks
 +
*** Weapon Attack Phase
 +
*** Damage to Target
 +
*** Damage to Attacker
 +
*** Location After Attack
 +
*** Falls
 +
** Different Levels
 +
** Prone BattleMechs
 +
*** Physical Attacks Against Prone BattleMechs
 +
** BattleMech Displacement
 +
*** Accidental Falls from Above
 +
*** Domino Effect
 +
* HEAT
 +
** Heat Points
 +
*** Building Up Heat
 +
*** Recording Heat Buildup
 +
** Effects of Heat
 +
*** Movement Effects
 +
*** Weapon Attack Effects
 +
*** Shutdown Effects
 +
*** Ammunition Effects
 +
*** MechWarrior Effects
 +
* SCENARIOS  
 +
** Scenario 1: Final Exam
 +
** Scenario 2: Trial by Fire
 +
** Scenario 3: Divide and Conquer
 +
* PLAYING BATTLETECH
 +
** BattleTech Tactics
 +
*** Initiative
 +
*** Movement
 +
*** Weapon Attacks
 +
*** Physical Attacks
 +
** BattleTech Forces
 +
*** Scouts
 +
*** Strikers
 +
*** Skirmishers
 +
*** Brawlers
 +
*** Missile Boats
 +
*** Snipers
 +
*** Juggernauts
 +
* CONSTRUCTION
 +
** Design the Chassis
 +
** Add Other Equipment
 +
* EQUIPMENT
 +
* BLANK RECORD SHEET
 +
* TABLES
  
 
==Notes==
 
==Notes==

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