Editing Alex Iglesias

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'''Alex Iglesias''' (b. 1984 - ) is an artist who has produced [[BattleTech]] art for [[Catalyst Game Labs]] and [[Piranha Games]]. While having produced a number of notable pieces of cover images and internal art for CGL's BattleTech books, Iglesias is probably best known as the lead [[BattleMech]] artist for [[MechWarrior Online]].
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'''Alex Iglesias''' (b. 1984 - ) is an artist who has produced [[BattleTech]] art for [[Catalyst Game Labs]] and [[Piranha_Games_Inc.|Piranha Games]]. While having produced a number of notable pieces of cover images and internal art for CGL's BattleTech books, Iglesias is probably best known as the lead [[BattleMech]] artist for [[MechWarrior Online]].
 
  
 
==Overview==
 
==Overview==
Iglesias has indicated that his first exposure to BattleTech was via [[BattleTech: The Animated Series|the cartoon series]], followed by the [[w: Sega Genesis|Sega Genesis]] [[MechWarrior 3050|''BattleTech'' game]], [[MechWarrior 2: Mercenaries]] and eventually the [[List of BattleTech Print Novels and Anthologies|novels]]. His lifelong love affair with drawing 'Mechs ignited, Iglesias eventually graduated with a BFA in illustration from [[w:Ringling College of Art and Design|Ringling School of Art and Design]], plus took a few courses at the [[W:Gnomon School of Visual Effects|Gnomon school of visual arts]]. After graduation, Iglesias would work at [[w: Day_1_Studios|Day 1 Studios]], [[w: UTV Ignition Entertainment|Ignition Entertainment]] as well as a freelancer.
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Iglesias has indicated that his first exposure to BattleTech was via [[BattleTech: The Animated Series|the cartoon series]], followed by the [[w: Sega Genesis|Sega Genesis]] [[MechWarrior 3050|''BattleTech'' game]], [[MechWarrior 2: Mercenaries]] and eventually the [[List of BattleTech novels|novels]]. His life-long love affair with drawing 'Mechs ignited, Inglesias eventually graduated with a BFA in illustration from [[w:Ringling College of Art and Design|Ringling School of Art and Design]], plus took a few courses at the [[W:Gnomon School of Visual Effects|Gnomon school of visual arts]]. After graduation, Iglesias would work at [[w: Day_1_Studios|Day 1 Studios]], [[w: UTV Ignition Entertrainment|Ignition Entertainment]] as well as a freelancer.
  
Iglesias' move to doing official BattleTech art occurred in a roundabout way. In 2007 he was hired to do work on [[w: CthulhuTech|CthulhuTech]] and was later asked if he would like to attend their booth at [[w:Gen Con|Gen Con]] 2008. Eventually grudgingly agreeing, Iglesias hadn't realized that CthulhuTech had partnered with Catalyst Game Labs and would share the same booth, putting him beside many of the ex-[[FASA]] writers who produced the BattleTech stuff of his youth. Having brought along a laptop and [[w:Wacom| Wacom tablet]] to pass the time just in case, an awed Iglesias quickly realized he had a perfect opportunity to show off his 'Mech drawing skills, suitably impressing CGL art director [[Brent Evans]] and securing assignments to do freelance work for CGL a few months later.
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Iglesias's move to doing official BattleTech art occurred in a round about way. In 2007 he was hired to do work on [[w: CthulhuTech|CthulluTech]] and was later asked if he would like to attend their booth at [[w:GenCon|GenCon]] 2008. Eventually grudgingly agreeing, Inglesias hadn't realised that CthulluTech had partnered with Catalyst Game Labs and would share the same booth, putting him beside many of the ex-[[FASA]] writers who produced the BattleTech stuff of his youth. Having brought along a laptop and [[w:Wacom| Wacom tablet]] to pass the time just in case, an awed Iglesias quickly realised he had a perfect opportunity to show off his 'Mech drawing skills, suitably impressing CGL art director [[Brent Evans]] and securing assignments to do freelance work for CGL a few months later.
  
Alex Iglesias' big break came when he was approached by Bryan Ekman in 2011 to work on the project that eventually became ''MechWarrior Online'', becoming the lead artist of the games' BattleMechs. Iglesias developed a unified art-style and redesigns of the tabletop game's existing 'Mechs for the game, eventually moving from Miami to Toronto to physically work at the Piranha offices.
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Alex Iglesias's big break came when he was approached by Bryan Ekman in 2011 to work on the project that eventually became ''MechWarrior Online'', becoming the lead artist of the games' BattleMechs. Inglesias developed a unified art-style and redesigns of the table-top game's existing 'Mechs for the game, eventually moving from Miami to Toronto to physically work at the Piranha offices.
  
 
== See also ==
 
== See also ==
* [https://www.deviantart.com/flyingdebris Flying Debris (Alex Iglesias') DeviantArt account]
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* [http://flyingdebris.deviantart.com/Flying Debris (Alex Iglesias's) DeviantArt account]
* [https://twitter.com/Flyingdebrisguy ‎Flying Debris (Alex Iglesias') Twitter account]
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* [https://twitter.com/Flyingdebrisguy ‎Flying Debris (Alex Iglesias's) Twitter account]
 
* [http://mwomercs.com/news/2011/11/17-developer-interview-1-alex-iglesias MWO Developer Interview with Alex Iglesias]
 
* [http://mwomercs.com/news/2011/11/17-developer-interview-1-alex-iglesias MWO Developer Interview with Alex Iglesias]
 
* BattleTech-related [[:Category:Works by Alex Iglesias|artwork by Alex Iglesias]]
 
* BattleTech-related [[:Category:Works by Alex Iglesias|artwork by Alex Iglesias]]

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