MechWarrior: Destiny

MechWarrior Destiny Cover.png
MechWarrior: Destiny
Product information
Type Rulebook
Development Philip A. Lee
Randall N. Bills, Jason M. Hardy (additional development)
Primary writing Philip A. Leey
William H. Keith (Dragon's Lair)
Aaron Cahall
Craig A. Reed
Geoff Swift
Clifton Wright
Cover Artwork Marco Mazzoni
Publication information
Publisher Catalyst Game Labs
Product code 35285
First published 12 June 2020
MSRP $39.99 (Print&PDF)
$14.99 (PDF)
Content
Era Succession Wars era
Timeline 3025
Series Core Book Series
BattleTech Role-Playing Games
Preceded by A Time of War

MechWarrior: Destiny is the latest iteration in the MechWarrior series of role-playing games. It is intended to be simpler and easier to play than A Time of War, and will feature new, distinct rules for 'Mech scale combat.

During their crowdfunding project for the BattleTech: Clan Invasion boxed set, CGL erroneously wrote in the stretch goals description that MechWarrior: Destiny was slated for a 2020 release. It was later clarified that this was meant to read (and refer to) MechWarrior: Legends, a stretch goal publication that was part of the campaign; CGL could not alter the text once it was published.

A "closed beta" version of the rulebook was released to the backers of the crowdfunding campaign on 20 September 2019 for playtesting and feedback, with general release being on 12 June 2020.

Publisher's Description[edit]

The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more.

Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf’s Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you.

MechWarrior: Destiny is a new way to dive into the action-packed BattleTech universe. Based on the easy-to-learn Cue System, MechWarrior: Destiny is a narrative-focused role-playing experience that has all you need to grab some equipment, load your sidearm, and strap into a ’Mech, aerospace fighter, or tank to fight for what you believe in, be it honor, glory, or even the almighty C-Bill. Loads of characters, ’Mechs, and other military hardware make it easy to start trading fire on 31st-century battlefields in no time. MechWarrior: Destiny also includes rules for incorporating play in BattleTech’s Total Warfare and Alpha Strike games.

Contents[edit]



  • Rules of Engagement
  • Before the Game Begins
    • Choose or Create a Character
    • Designate a Game Master
    • Select a Mission Briefing
    • Good Hunting
  • Character Sheet
    • Illustration/Personal Data
    • Attributes
    • Skills
    • Life Modules
    • XP
    • Traits
    • Cues
    • Weapons
    • Armor
    • Condition Monitor
    • Inventory
    • Hardware
    • NPC Character Sheet
  • Skills

  • Playing MechWarrior Destiny
  • Turns and Narration
  • Gamemaster
  • Scenes
  • Missions
  • Building a Story: Narration and Flow
  • Talk Time
    • Cues
    • Moving the Story Forward
    • Plot Points
    • Partial Plot Points
    • Troubleshooting
  • Rolling Dice
    • The Core Mechanics
    • Attributes Tests
    • Edge
  • Personal Combat
    • Modifiers
    • Weapon Effects
    • Attack Limits
    • Weapons
    • Character Movement
    • Damage, Armor, and the Condition Monitor
    • Character Death
  • Optional: Using Miniatures
    • Combat and Personal Vehicles
    • Using Inventory Items

  • Mech-Scale Combat
    • Overview
    • Mech-Scale Movement
    • MechWarrior: Destiny vs Battletech (Tabletop) and Alpha Strike Rules
    • Mech-Scale Movement Table
    • Movement Cost Table
    • Difficult Terrain Movement Cost Table
  • Ranged Attacks
  • Optional Rules: Using Miniatures
    Mech-Scale weapons
  • Weapons Groups and Target Interlocks Circuits
  • Terrain Modifiers
  • Physical Attacks
  • Physical Attacks Table
  • Damage and Critical Hits
  • Missile Damage Table
  • Inferno Missile Table
    • Hit Locations
    • Head Damage ('Mechs Only)
    • Unit Destruction
    • Critical Hits
    • MechWarrior Damage
    • Pilot Ejection
  • Heat
    • Heat Tokens
    • Cooling Down
    • Heat Effects
  • Heat Effect Table
  • Piloting Tests
    • 'Mechs
    • Combat Vehicles
    • Aerospace Fighters
  • Buildings
  • Building Tables
  • Battlefield Support

  • Building Your Destiny
  • Playing Destiny
  • Early Battle Resolution
  • Difficult Ways to Fight

  • Controlling your Destiny
  • Keeping it Civil: Prevent Abuse
  • Code of Conduct: Interactions between players
  • I Could Use Help Here : Offering Hints
  • Jumping Tracks: Handling Story Derailment
  • Letting the Lead Fly: Combat Options
  • Integrating Personal Combat and 'Mech-Scale Combat
  • Options: Using Miniatures
  • Mission Briefing Creation

  • Character Creation
  • Hardware Skill Requirements
  • Hardware Costs
  • Character Advancement
  • Hardware Conversion Rules for 'Mech-Scale Combat
  • 3025 Weapons For 'Mech-Scale Combat

  • Sample PCs

  • Sample NPCs

  • Mission Briefing
    • The Honored Dead
    • Milk Run
    • Use the Diversion
    • Cold Revenge
    • Uprising
    • Assassinate the Assassin
    • Un-Masked (House Liao)
    • Viking Strike (House Kurita)
    • Last Gasp (House Marik)
    • Pirate Hunt (House Steiner)
    • Shadow War (Part 1)
    • Shadow War (Part 2)
    • Shadow War (Part 3)
    • Shadow War (Part 4)
    • Shadow War (Part 5)

  • Warrior's Catalog
  • Traits
  • Life Modules
  • Armor
  • Inventory
  • Light 'Mechs
    • Locust
    • Stinger
    • Wasp
    • Commando
    • Valkyrie
  • Medium 'Mechs
    • Phoenix Hawk
    • Griffin
    • Shadow Hawk
    • Wolverine
  • Heavy 'Mechs
    • Dragon
    • Rifleman
    • Thunderbolt
    • Catapult
    • Archer
    • Warhammer
    • Marauder
  • Assault 'Mechs
    • Awesome
    • BattleMaster
  • Light Combat Vehicles
  • Medium Combat Vehicles
  • Heavy Combat Vehicles
  • Light Aerospace Fighters
  • Medium Aerospace Fighters
  • Heavy Aerospace Fighters
  • Small Personal Vehicles
  • Large Personal Vehicles

  • Tabletop Integration
  • Jumping into the Cockpit
  • Returning to MW Destiny
  • Transition from A Time of War RPG to MechWarrior: Destiny
  • Special Pilot Attributes
  • Special Pilot Abilities
  • Tabletop Gameplay Rules
  • Character Damage
  • Using Skills
  • The Aftermath Between Games
  • Post-Battle Actions
  • Fame and Fortune
  • Skills: Transition from A Time of War RPG to MechWarrior: Destiny
  • Fame and Fortune Reward Table
  • Metal Table

  • Appendix: Clan Invasion
  • Inner Sphere 3040
  • Clan Invasion Primer
  • Inner Sphere 3052
  • Character Creation for 3050
  • Hardware Skill Requirements
  • Hardware Costs
  • Clan Invasion Era PCs
  • Clan Technology Rules
  • 3050 Clan Weapons for 'Mech-Scale Combat
  • Battle Armor Rules
  • Clan Invasion Era NPCs
  • Light OmniMechs
    • Fire Moth (Dasher)
    • Mist Lynx (Koshi)
    • Kit Fox (Uller)
    • Adder (Puma)
  • Medium OmniMechs
    • Viper (Dragonfly)
    • Ice Ferret (Fenris)
    • Nova (Black Hawk)
    • Stormcrow (Ryoken)
  • Heavy OmniMechs
    • Mad Dog (Vulture)
    • Hellbringer (Loki)
    • Summoner (Thor)
  • Assault OmniMechs
    • Gargoyle (Man O’ War)
    • Warhawk (Masakari)
    • Executioner (Gladiator)
    • Dire Wolf (Daishi)
  • Light OmniFighter
  • Medium OmniFighter
  • Heavy OmniFighter
  • Clan Battle Armor
  • Tables
  • Record Sheets

References[edit]